Recall may refer to:
Recall is a bugle call used to signal to soldiers that duties or drills are to cease, or to indicate that a period of relaxation should end. Outside of a military context, it is used to signal when a game should end, such as a game of capture the flag among scouts.
Like other bugle calls, "recall" is a short tune that originated as a military signal announcing scheduled and certain non-scheduled events on a military installation, battlefield, or ship. Historically bugle calls indicated the change in daily routines of camp. A defining feature of a bugle call is that it consists only of notes from a single overtone series. This is in fact a requirement if it is to be playable on a bugle or equivalently on a trumpet without moving the valves.
Recall in memory refers to the mental process of retrieval of information from the past. Along with encoding and storage, it's one of the three core processes of memory. There are three main types of recall: free recall, cued recall and serial recall. Psychologists test these forms of recall as a way to study the memory processes of humans and animals. Two main theories of the process of recall are the Two-Stage Theory and the theory of Encoding Specificity.
The Austin Simonson theory states that the process of recall begins with a search and retrieval process, and then a decision or recognition process where the correct information is chosen from what has been retrieved. In this theory, recognition only involves the latter of these two stages, or processes, and this is thought to account for the superiority of the recognition process over recall. Recognition only involves one process in which error or failure may occur, while recall involves two. However, recall has been found to be superior to recognition in some cases, such as a failure to recognize words that can later be recalled.
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀, nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:
The Dreamcast (Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.