Computer Hardware (usually simply called 'hardware' when a computing context is concerned) is the collection of physical elements that constitutes a computer system. Computer hardware is the physical parts or components of a computer, such as the monitor, mouse, keyboard, computer data storage, hard disk drive (HDD), graphic cards, sound cards, memory (RAM), motherboard, and so on, all of which are physical objects that are tangible. In contrast, software is instructions that can be stored and run by hardware.
Software is any set of machine-readable instructions that directs a computer's processor to perform specific operations. A combination of hardware and software forms a usable computing system.
The template for all modern computers is the Von Neumann architecture, detailed in a 1945 paper by Hungarian mathematician John von Neumann. This describes a design architecture for an electronic digital computer with subdivisions of a processing unit consisting of an arithmetic logic unit and processor registers, a control unit containing an instruction register and program counter, a memory to store both data and instructions, external mass storage, and input and output mechanisms. The meaning of the term has evolved to mean a stored-program computer in which an instruction fetch and a data operation cannot occur at the same time because they share a common bus. This is referred to as the Von Neumann bottleneck and often limits the performance of the system.
Hardware is a British sitcom that aired on ITV from 2003 to 2004. Starring Martin Freeman, it was written and created by Simon Nye, the creator of Men Behaving Badly and directed by Ben Kellett.
The show's opening theme was A Taste of Honey by Herb Alpert's Tijuana Brass.
Hardware is set in "Hamway's Hardware Store" in London, where main character Mike (Martin Freeman) works with Steve (Ryan Cartwright) and Kenny (Peter Serafinowicz) for shop owner Rex (Ken Morley). They relax at the next-door-but-one cafe, "Nice Day Cafe", where Mike's girlfriend Anne (Susan Earl) works with Julie (Ella Kenion). The series revolves around the store staff as they engage in a daily wisecrack battle with packs of DIY obsessed clients.
Hardware (real name Curtis Metcalf) is a fictional character, a comic book superhero published by DC Comics. An original character from DC's Milestone Comics imprint, he first appeared in Hardware #1 (February 1993), and was created by Dwayne McDuffie and Denys Cowan.
Hardware was the first of Milestone's titles to be published, and (along with Blood Syndicate, Icon, and Static) was one of the company's flagship titles.
Curtis "Curt" Metcalf is a genius inventor who, in his Hardware identity, uses a variety of high-tech gadgets to fight organised crime. A central irony of the series (of which Metcalf is fully aware) is that Metcalf's employer, respected businessman Edwin Alva—who provides the resources Metcalf uses to create Hardware's hardware—is secretly the crime boss who Hardware is trying to bring down.
Metcalf was a working class child prodigy who was discovered aged 12–13 by a big-time businessman, Edwin Alva Sr., who with the blessing of Curt's parents, enrolled Curt in A Better Chance, "a program intended to get minority students into elite prep schools". Curt proved to be much smarter than all the other prep school students, graduating at age 14, and earning his first college degree at age 15. Alva paid for Metcalf's whole college tuition up to six additional college degrees, in exchange for Metcalf coming to work, after graduation, in Alva Industries' "Inspiration Factory" program, with his "own lab, entirely too big a salary, and mandate to indulge [his] curiosity by investigating whatever struck [his] fancy"; Metcalf's inventions made Edwin Alva Sr. many millions of dollars.
Jakks Pacific made two plug-n-play games featuring Atari games in 2003. One was the Atari Joystick and the other was the Atari Paddle.
This console has ten games:
The port of Adventure was modified to remove the creator's name from the hidden Easter egg.
This console was released in 2004. One and two-player versions are available. The console includes 13 games:
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This page gives an overview of the most important terms.
Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that Go was introduced to Western culture.
Many of these terms are from a jargon used for technical Go writing and to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings.
A very small number of Korean-language terms have come into use (e.g. haengma as a way of describing the development of stones).
The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a home video game console that was introduced in 1982 by Atari Inc. as a higher-end complementary console for the popular Atari 2600. The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release.
The 5200 was based on Atari Inc.'s existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way joystick controller offered with the Atari 2600.
Much of the technology in the Atari 8-bit family of home computer systems was originally developed as a second-generation games console intended to replace the 2600. However, as the system was reaching completion, the personal computer revolution was starting with the release of machines like the Commodore PET, TRS-80 and Apple II. These machines had less advanced hardware than the 5200, but sold for much higher prices with associated higher profit margins. Atari's management decided to enter this market, and the technology was repackaged into the Atari 400 and 800. The chipset used in the these machines was created with the mindset that the 2600 would likely be obsolete by the 1980 time frame. What was surprising, however, was that the entry into this new market of competition helped to quickly cut off the sales of the 2600.
Template may mean: