Telos is Greek for "purpose," "end," or "goal". It may refer to one of the following:
A telos (from the Greek τέλος for "end", "purpose", or "goal") is an end or purpose, in a fairly constrained sense used by philosophers such as Aristotle. It is the root of the term "teleology," roughly the study of purposiveness, or the study of objects with a view to their aims, purposes, or intentions. Teleology figures centrally in Aristotle's biology and in his theory of causes. It is central to nearly all philosophical theories of history, such as those of Hegel and Marx. One running debate in contemporary philosophy of biology is to what extent teleological language (as in the "purposes" of various organs or life-processes) is unavoidable, or is simply a shorthand for ideas that can ultimately be spelled out nonteleologically. Philosophy of action also makes essential use of teleological vocabulary: on Davidson's account, an action is just something an agent does with an intention--that is, looking forward to some end to be achieved by the action.
In contrast to telos, techne is the rational method involved in producing an object or accomplishing a goal or objective; however, the two methods are not mutually exclusive in principle.
Cyberman is a series of Big Finish Productions audio drama based on the long-running British science fiction television series, Doctor Who. Eight audio plays were produced in 2 series of 4 CDs. The series takes place during a fictional time in the Doctor Who universe known as the Orion Wars. During the Orion Wars, humanity is at war with androids who no longer wish to be under human control. The center of the action is Project Scorpius, a "military project gone dark, off the books."
The series is produced by Nicholas Briggs and Big Finish Managing Director Jason Haigh-Ellery.
Series 1 consists of 4 episodes. All 4 episodes were written and directed by Nicholas Briggs and released in 2005.
Probe may refer to:
Acclaim Cheltenham was a British video game studio in Croydon, England, United Kingdom. It was founded in 1984 as Probe Software by Fergus McGovern and Vakis Paraskeva, later renamed Probe Entertainment. They were acquired by Acclaim Entertainment Inc. on October 10, 1995. In 1999, Probe Entertainment became Acclaim Studios London and a year later, changed to Acclaim Studios Cheltenham. Their USA based parent company, Acclaim, declared bankruptcy in 2004.
It was responsible for developing Mortal Kombat and Mortal Kombat II for the Sega Mega Drive and Extreme-G and Extreme-G 2 for Nintendo 64. They were also well known for successful licensed games such as Die Hard Trilogy and Alien Trilogy.
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.