Tearing (/ˈtiərɪŋ/), lacrimation, or lachrymation, (from Latin lacrima, meaning "tear") is the secretion of tears, which often serves to clean and lubricate the eyes in response to an irritation of the eyes. Tears formed through crying are associated with strong internal emotions, such as sorrow, elation, emotion, love, awe or pleasure. Laughing or yawning may also lead to the production of tears.
In humans, the tear film coating the eye, known as the precorneal film, has three distinct layers, from the most outer surface:
Having a thin tear film may prevent one's ability to wear contact lenses, as the amount of oxygen needed is higher than normal, and contact lenses stop oxygen from entering the eye. Eyes with thin tear film will dry out while wearing contact lenses. Special eye drops are available for contact lens wearers. Certain types of contact lenses are designed to let more oxygen through to the eye.
The lacrimal glands secrete lacrimal fluid, which flows through the main excretory ducts into the space between the eyeball and lids. When the eyes blink, the lacrimal fluid is spread across the surface of the eye. Lacrimal fluid gathers in the lacrimal lake, and is drawn into the puncta by capillary action, then flows through the lacrimal canaliculi at the inner corner of the eyelids entering the lacrimal sac, then on to the nasolacrimal duct, and finally into the nasal cavity. An excess of tears, as with strong emotion, can thus cause the nose to run.
Instant Pleasure is Rockell's second album, released on October 10, 2000 on Robbins Entertainment. It is more pop oriented than her debut and was mostly produced by Tony Moran and Hex Hector. The album features the hit singles "What U Did 2 Me", "Tears" and "The Dance".
Singles - Billboard (North America)
Tears is an EP by The Crüxshadows containing remixes of the single from their Wishfire album, along with original tracks.
A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof: