Kumari may refer to:
This is a list of playable characters from the Mortal Kombat fighting game series and the games in which they appear. The series takes place in a fictional universe composed of six realms, which were created by the Elder Gods. The Elder Gods created a fighting tournament called Mortal Kombat to reduce the wars between the realms. The first Mortal Kombat game introduces a tournament in which Earthrealm can be destroyed if it loses once again.
The Earthrealm warriors manage to defeat the champion Goro and tournament host Shang Tsung, but this leads Tsung to search for other ways to destroy Earthrealm. Since then, every game features a new mortal who wishes to conquer the realms, therefore violating the rules of Mortal Kombat. By Mortal Kombat: Deception, most of the main characters had been killed by Shang Tsung and Quan Chi (neither of whom were playable in the game), but by Mortal Kombat: Armageddon all of them return.
Appearances in the fighting games in the series:
Kumari, or Kumari Devi, or Living Goddess - Nepal is the tradition of worshiping young pre-pubescent girls as manifestations of the divine female energy or devi in Hindu religious traditions. The word Kumari, derived from Sanskrit Kaumarya meaning "PRINCESS"
In Nepal, a Kumari is a pre-pubescent girl selected from the Shakya caste or Bajracharya clan of the Nepalese Newari community. The Kumari is revered and worshiped by some of the country's Hindus as well as the Nepali Buddhists, though not the Tibetan Buddhists. While there are several Kumaris throughout Nepal, with some cities having several, the best known is the Royal Kumari of Kathmandu, and she lives in the Kumari Ghar, a palace in the center of the city. The selection process for her is especially rigorous. As of 2010, the Royal Kumari was Matina Shakya, aged four, installed in October 2008 by the Maoist government that replaced the monarchy. Unika Bajracharya, selected April 2014, as the Kumari of Patan is the second most important living goddess.
In music, the conclusion is the ending of a composition and may take the form of a coda or outro.
Pieces using sonata form typically use the recapitulation to conclude a piece, providing closure through the repetition of thematic material from the exposition in the tonic key. In all musical forms other techniques include "altogether unexpected digressions just as a work is drawing to its close, followed by a return...to a consequently more emphatic confirmation of the structural relations implied in the body of the work."
For example:
Facebook is a social network service website launched on February 4, 2004. This is a list of software and technology features that can be found on the Facebook website.
On September 6, 2006, Ruchi Sanghvi announced a new home page feature called News Feed. Originally, when users logged into Facebook, they were presented with a customizable version of their own profile. The new layout, by contrast, created an alternative home page in which users saw a constantly updated list of their friends' Facebook activity. News Feed highlights information that includes profile changes, upcoming events, and birthdays, among other updates. This has enabled spammers and other users to manipulate these features by creating illegitimate events or posting fake birthdays to attract attention to their profile or cause. News Feed also shows conversations taking place between the walls of a user's friends. An integral part of the News Feed interface is the Mini Feed, a news stream on the user's profile page that shows updates about that user. Unlike in the News Feed, the user can delete events from the Mini Feed after they appear so that they are no longer visible to profile visitors. In 2011 Facebook updated the News Feed to show top stories and most recent stories in one feed, and the option to highlight stories to make them top stories, as well as to un-highlight stories. In response to users' criticism, Facebook later updated the News Feed to allow users to view recent stories first.
In information systems, a tag is a non-hierarchical keyword or term assigned to a piece of information (such as an Internet bookmark, digital image, or computer file). This kind of metadata helps describe an item and allows it to be found again by browsing or searching. Tags are generally chosen informally and personally by the item's creator or by its viewer, depending on the system.
Tagging was popularized by websites associated with Web 2.0 and is an important feature of many Web 2.0 services. It is now also part of some desktop software.
Labeling and tagging are carried out to perform functions such as aiding in classification, marking ownership, noting boundaries, and indicating online identity. They may take the form of words, images, or other identifying marks. An analogous example of tags in the physical world is museum object tagging. In the organization of information and objects, the use of textual keywords as part of identification and classification long predates computers. However, computer based searching made the use of keywords a rapid way of exploring records.