Air traffic control (ATC) is a service provided by ground-based controllers who direct aircraft on the ground and through controlled airspace, and can provide advisory services to aircraft in non-controlled airspace. The primary purpose of ATC worldwide is to prevent collisions, organize and expedite the flow of air traffic, and provide information and other support for pilots. In some countries, ATC plays a security or defensive role, or is operated by the military.
To prevent collisions, ATC enforces traffic separation rules, which ensure each aircraft maintains a minimum amount of empty space around it at all times. Many aircraft also have collision avoidance systems, which provide additional safety by warning pilots when other aircraft get too close.
In many countries, ATC provides services to all private, military, and commercial aircraft operating within its airspace. Depending on the type of flight and the class of airspace, ATC may issue instructions that pilots are required to obey, or advisories (known as flight information in some countries) that pilots may, at their discretion, disregard. The pilot in command is the final authority for the safe operation of the aircraft and may, in an emergency, deviate from ATC instructions to the extent required to maintain safe operation of their aircraft.
TRACON and TRACON II are game software programs that simulate an air traffic control environment on a personal computer. The games were originally sold by Texas-based Wesson International as an offshoot to their line of professional air traffic control simulation products. Wesson was purchased by Adacel.
Over its life, the software has evolved from a DOS to a Microsoft Windows environment. It included graphics that simulate a TRACON air traffic controller's situation. At periodic screen updates, aircraft icons move slowly across the controller's sector. The player sees an aircraft icon with its identifier (AA34) and the aircraft's altitude or flight level (110).
The game familiarizes a player with the difficulty of tracking many events simultaneously. Every aircraft is moving in a dynamic environment. The player must develop a feel for three-dimensional space represented in two dimensions on the screen. Generally, aircraft must be kept separated by 1,000 vertical feet and three miles horizontal separation. A series of alarms sound if adequate space between aircraft is not maintained. A few separation conflicts can quickly wipe out the player's entire accrued point value. The closer aircraft get, the more severe the warnings. A mid-air crash ends the game.
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