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Synergy | ||||
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File:Synergyshamansharvestcover.jpg | ||||
Studio album by Shaman's Harvest | ||||
Released | April 28, 2002 | |||
Genre | Alternative | |||
Length | 62:24 | |||
Label | Tribal Records | |||
Shaman's Harvest chronology | ||||
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Singles from Synergy | ||||
Synergy is the second studio album by hard rock band Shaman's Harvest. It was released on April 28, 2002. [1]
No. | Title | Length | |
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1. | "Cardinal Syn" | 4:41 | |
2. | "Comet Riders" | 4:07 | |
3. | "Open Hand" | 3:54 | |
4. | "The Walk" | 4:12 | |
5. | "Gasoline" | 5:36 | |
6. | "7-6" | 4:03 | |
7. | "Here and Now" | 4:29 | |
8. | "Blue" | 3:39 | |
9. | "Clutch" | 3:12 | |
10. | "Bermuda" | 4:31 | |
11. | "JD Love" | 5:19 | |
12. | "Synergy" | 16:41 |
Synergy is the third studio album by Norwegian Christian extreme metal band Extol. It was released in 2003 on Century Media, but was licensed to Solid State Records.
With this album, the band shifted more towards a technical death/thrash sound. The Norwegian singer-songwriter Maria Solheim performs guest vocals on "Paradigms". The session guitarist Tore Moren plays guitar solo on "Nihilism 2002" and the first solo on "Psychopath". Samuel Durling of the death industrial band Mental Destruction performs distorted vocals on "Emancipation".
The album was recorded at Top Room Studios. It was produced by Børge Finstad and was mixed at Fagerborg Studios and Top Room Studios. Morten Lund mastered the album at Masterhuset AS. The album cover was painted by Hugh Syme, who has done work for such groups as Iron Maiden, Megadeth, Rush and Fates Warning. The band says that the cover picture "illustrates the synergy effect of elements working together (monk and Death) and thus gaining strength beyond what the effect would be if all the elements would be working separately."
Synergy is an album by 7th Heaven, issued in 2013.
A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof: