TraXion A/S (abbreviated TRX) was a Danish railway operating company that existed between 2001 and 2002. As an attempt to continue the activities of the bankrupt Privatbanen Sønderjylland (PBS/EuroRail), the company specialised in freight transport and operated on an independent commercial basis, as opposed to the approach of ownership of railway companies by the state or local authorities which is more prevalent in Denmark.
Based in Padborg, Southern Jutland, TraXion was formed in late March 2001 by former PBS manager Erik Panduro. Initially leasing motive power from the remains of PBS, the company later bought locomotives from DSB, the Danish national railway company. Their most prominent task was the transport of containers between Tinglev and Aarhus; other activities included hauling trains for track construction work.
As a result of the loss of the container transport task in 2002 and a sudden increase of insurance premiums, the company was declared bankrupt on November 1, 2002.
Traxion was a rhythm game for the PlayStation Portable by British developer Kuju Entertainment. It was scheduled to be released in Q4 2006 by LucasArts, but was cancelled in January 2007. The game was to feature a number of minigames, and would support imported songs from the player's own library as well as the game's bundled collection. The game was received well at E3 2006, with Wired calling it "the best thing they had on the show floor".
The game combined music and puzzles by allowing players to user their own MP3s, stored on a memory stick, as the basis for more than 20 puzzles. From your music collection, the game created 24 minigames around the audio. The style and pace of each game would vary depending on the rhythm of the song and the genre of the song. The background and objects in the game were changed by the game engine to match the songs. The game would have also come with a couple of tracks.
One of the minigames developed before cancellation was one where the player had to hit notes in time with the music. In another, a cooking minigame, food flies at a chef in time to the music, and the player must control the chef to prepare the food, also in time with the music.
A swindle is a kind of fraud.
Swindle may also refer to:
Swindle is a 2013 American television film starring Noah Crawford, Chris O'Neal, Jennette McCurdy, Noah Munck, Ariana Grande, Ciara Bravo, and Fred Ewanuick. Based on Gordon Korman's novel of the same name, the movie tells the story of Griffin (Noah Crawford), a boy who retrieves his friend's valuable baseball card from an unscrupulous collectibles dealer with the help of his friends. Sneak peeks promoting the film aired on Nickelodeon during three Sam & Cat episodes. The film premiered August 5, 2013 to an audience of over 4.2 million viewers. The film was released on DVD on March 19, 2014. The film was released on Blu-ray on December 15, 2015.
In chess, a swindle is a ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position.I. A. Horowitz and Fred Reinfeld distinguish among "traps", "pitfalls", and "swindles". In their terminology, a "trap" refers to a situation where a player goes wrong through his own efforts. In a "pitfall", the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A "swindle" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, "though ignored in virtually all chess books", "play an enormously important role in over-the-board chess, and decide the fate of countless games".
Although "swindling" in general usage is synonymous with cheating or fraud, in chess the term does not imply that the swindler has done anything unethical or unsportsmanlike. There is nonetheless a faint stigma attached to swindles, since players feel that one who has outplayed one's opponent for almost the entire game "is 'morally' entitled to victory" and a swindle is thus regarded as "rob[bing] the opponent of a well-earned victory". However, the best swindles can be quite artistic, and some are widely known.