Strife is a multiplayer online battle arena (MOBA) video game developed by S2 Games. This is S2 Games' second MOBA game aimed to a more casual player base than Heroes of Newerth, most notably incorporating various gameplay elements that focus on heavily reducing player toxicity and introducing persistent mechanics outside of the arena, including Pets and Crafting. The game uses an engine called Kodiak which is based on the Heroes of Newerth (K2 Engine) with some improvements on lighting and physics.
Strife pits two teams of players against each other, both teams are based at opposite corners of the map in their respective bases. Bases consist of one central structure, creep spawn points, three generators and a hero spawning pool. The goal of the game is to destroy the central structure of the opposite base, called the "Crux". Players achieve this by selecting heroes with unique skills to combat the other team, both teams can select the same heroes. Each game, a player chooses one hero to be for the duration of the match. Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up. Heroes abilities are often very similar to the ones of the characters of several other MOBA games.
Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), originated as a subgenre of the real-time strategy (RTS) genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. A fusion of action games and real-time strategy games, players usually do not construct either buildings or units.
The genre largely began with Aeon of Strife (AoS), a custom map for StarCraft where four players each controlling a single powerful unit and aided by weak computer-controlled units were put against a stronger computer-controlled faction.Defense of the Ancients (DotA), a map based on Aeon of Strife for Warcraft III: Reign of Chaos and The Frozen Throne, was one of the first major titles of its genre and the first MOBA for which sponsored tournaments have been held. It was followed by the two spiritual successors League of Legends and Heroes of Newerth, and eventually a sequel, Dota 2, as well as numerous other games in the genre.
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Strife: Quest for the Sigil, referred to as Strife, is a first-person shooter video game developed by Rogue Entertainment and published by Velocity Inc. in 1996. It was the last commercially released standalone PC game to utilize the id Tech 1 engine from id Software. The plot takes place in a world taken over by a religious organization know as "The Order"; the protagonist, an unnamed mercenary (sometimes referred to as Strifeguy), becomes a member of the resistance movement which aims to topple the Order's oppressive rule.
Strife added some role-playing game elements to the classic first-person shooter formula, such as allowing players to talk to other characters in the game's world or improve the protagonist's abilities. Contemporary reviews praised these innovations and the story, but also criticized the quality of the graphics and the obsolete engine. Years after its release, the game was retrospectively considered to have been underappreciated in its day, and described as a precursor to games such as Deus Ex.
Strife is a three-act play by the English writer John Galsworthy. It was his third play, and the most successful of the three. It was produced in 1909 in London at the Duke of York's Theatre, and in New York at the New Theatre. In the play, there is a prolonged unofficial strike at a factory; as the trade union and the company directors attempt to resolve the affair, which is causing hardship among the workers' families, there is a confrontation between the company chairman and the leader of the strike.
Strife was Galsworthy's third play, after The Silver Box (1906), which was successful, and Joy (1907), which failed. He wrote it in a few months in 1907, and sent the manuscript to friends for comment, including Edward Garnett and Joseph Conrad. After being refused by several theatre managers, a successful production in Manchester led to its production in London by Charles Frohman at the Duke of York's Theatre, opening on 9 March 1909 for the first of six matinee performances. It was well received, and the play was transferred to the Haymarket Theatre, then to the Adelphi Theatre, for evening performances. It attracted much attention. A reviewer in The Times wrote: "When an artist of Mr. Galsworthy's high endeavour, mental equipment and technical skill writes a play like Strife, he has done much more than write a play, he has rendered a public service".