Stress, or Hong Kong is a card game that uses a standard 52-card deck. Because of the rules of the game, it can only be played with a number of people that divides twelve (1, 2, 3, 4, 6, or 12 people). The objective of the game is to get all of a player's piles to have four-of-a-kinds.
The aim is to get each hand with a four-of-a-kind. To achieve this, players must put down cards into the middle of the table, picking up another that was in the middle. There must always be four cards in the middle of the table, and in each pile. Once one of a player's hands has four-of-a-kind, that hand can be put down onto the table face-up. Once all of a player's hands are face-up on the table, they must yell "Stress!," or "Hong Kong!" in order to win.
The deck is divided into thirteen equal piles, each with four cards. One pile goes into the middle, and the rest of the piles are equally dealt among the players. Each of the players' piles will remain face-down, and can only be lifted when the pile in the middle is flipped. The pile in the middle is flipped over so that all four cards are completely visible.
400 is an Arabic trick-taking card game played in two partnerships with a standard deck of 52 playing cards. The object of the game is to be the first team to reach forty-one points. The game somewhat resembles Spades, but with subtle differences.
Historically, the game is mainly played in Syria, Lebanon, Palestine, Jordan, and Iraq. It is similar to the game Tarneeb, which is also played in the region.
To accumulate the most points at or beyond 41; points are accrued by winning at least the number of tricks bid in each hand, where each trick that is bid is worth one point. Hearts are always trump and other suits have no innate value. Cards rank: A K Q J 10 9 8 7 6 5 4 3 2
The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds counter clockwise. The entire deck is dealt two cards at a time, face down, beginning on the dealer's right (The first deal being either one card or three cards per player, in order to arrive at thirteen cards each). The players then pick up their cards and arrange them by suits.
Card Game 9 (カードゲーム9, Kādogēmu 9) is a card game-based video game released for the Nintendo DS only in Japan.
Typeface anatomy describes the graphic elements that make up printed letters in a typeface.
The strokes of a letter are the lines that make it up. Strokes may be straight, as in k l v w x z, or curved, as in c o s. If straight, they may be horizontal, vertical, or diagonal; if curved, open or closed. Typographers also speak of an instroke, where one starts writing the letter, as at the top of a c f, and an outstroke, where the pen leaves off, as at the bottom of c e j k t y.
Typefaces are born from the struggle between rules and results. Squeezing a square about 1% helps it look more like a square; to appear the same height as a square, a circle must be measurably taller. The two strokes in an X aren't the same thickness, nor are their parallel edges actually parallel; the vertical stems of a lowercase alphabet are thinner than those of its capitals; the ascender on a d isn't the same length as the descender on a p, and so on. For the rational mind, type design can be a maddening game of drawing things differently in order to make them appear the same.
Stress was a pop rock band formed in San Diego in 1983.
Stress was founded in 1983 by bassist Josquin des Pres and vocalist/guitarist Mike Thomas. They added guitarist Tim Nicholson and went through a number of drummers; most notably Jeff Gabaldon and Leroy Vega (formerly of Assassin). When Nicholson left in early 1985, he was replaced with guitarist Jimmy Crespo, who had previously played with Aerosmith.
Stress performed primarily in San Diego and Los Angeles performing at clubs such as Madame Wong's, FM Station, The Troubadour, and The Roxy.
In late 1987, frustrated by not attracting major label attention, Stress decided to move in a more pop direction. This failed to obtain the desired level of success and they disbanded.
Blaufränkisch (German for blue Frankish) is a dark-skinned variety of grape used for red wine. Blaufränkisch, which is a late-ripening variety, produces red wines which are typically rich in tannin and may exhibit a pronounced spicy character.
The grape is grown across Central Europe, including Austria, Czech Republic (in particular southern Moravia where it is known as Frankovka), Germany, Slovakia (where it is known as Frankovka modrá), Croatia (frankovka), Slovenia (known as modra frankinja), and Italy (Franconia). In Hungary the grape is called Kékfrankos (also lit. blue Frankish) and is grown in a number of wine regions including Sopron, Villány, Szekszárd, and Eger (where it is a major ingredient in the famous red wine blend known as Egri Bikavér (lit. Bull's Blood) having largely replaced the Kadarka grape). It has been called "the Pinot noir of the East" because of its spread and reputation in Eastern Europe. In America this grape is grown in Idaho, Washington State and the Finger Lakes region of New York State, where like in Germany it is known as Lemberger, Blauer Limberger or Blue Limberger.
Seduction is the process of deliberately enticing a person, to lead astray, as from duty, rectitude, or the like; to corrupt, to persuade or induce to engage in sexual behaviour. The word seduction stems from Latin and means literally "to lead astray". As a result, the term may have a positive or negative connotation. Famous seducers from history or legend include Lilith, Giacomo Casanova and the fictional character Don Juan. Seduction as a phenomenon is not the subject of scientific interest, although similar, more specific terms like short-term mating, casual sex or mating strategies are used in evolutionary psychology. The Internet enabled the existence of a seduction community which is based on pseudoscientific discourse on seduction.
Seduction, seen negatively, involves temptation and enticement, often sexual in nature, to lead someone astray into a behavioral choice they would not have made if they were not in a state of sexual arousal. Seen positively, seduction is a synonym for the act of charming someone — male or female — by an appeal to the senses, often with the goal of reducing unfounded fears and leading to their "sexual emancipation" Some sides in contemporary academic debate state that the morality of seduction depends on the long-term impacts on the individuals concerned, rather than the act itself, and may not necessarily carry the negative connotations expressed in dictionary definitions.