Simón Bolívar (IPA: [siˈmon boˈliβar]), in full Simón José Antonio de la Santísima Trinidad Bolívar y Palacios (24 July 1783 – 17 December 1830), was a Venezuelan military and political leader who played an instrumental role in the establishment of Venezuela, Ecuador, Bolivia, Peru and Colombia as sovereign states, independent of Spanish rule.
Bolívar was born into a wealthy, aristocratic Creole family, and similar to others of his day, he was educated in Europe at a young age, arriving in Spain at the age of 16. There, he was introduced to the thoughts and ideas of learned Enlightenment philosophers, which filled him with the ambition to replace the Spanish as rulers. Taking advantage of the disorder in Spain prompted by the Peninsular War, Bolívar inaugurated his campaign for independence in 1808, appealing to the wealthy creole population by seeking freedom through a conservative process and had an organized national congress established within three years. Despite a number of hindrances, including the arrival of an unprecedented large Spanish expeditionary force, the revolutionaries eventually prevailed, culminating in a patriot victory at the Battle of Carabobo in 1821, which effectively made Venezuela a truly independent country.
Bolívar is a station on Line E of the Buenos Aires Underground at is located on the Diagonal Sur avenue by the Plaza de Mayo. It is the current terminus until the expansion of the line is completed. From here, passengers may transfer to the Perú Station on Line A and the Catedral Station on Line D.
Media related to Bolívar (Buenos Aires Underground) at Wikimedia Commons
Fabian Guedes (born 16 August 1980), commonly known as Bolívar, is a Brazilian footballer who plays as a central defender.
Born in Santa Cruz do Sul, Bolívar initially was a right back and then switched to center back. Very instrumental in the center of defense for Internacional in the 2006 Copa Libertadores which led to a transfer to AS Monaco for R$8,664,705, with 20% transfer fee belongs to third parties.
Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship") is a high level plan to achieve one or more goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including "tactics", siegecraft, logistics etc., the term came into use in the 6th century C.E. in East Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact.
Strategy is important because the resources available to achieve these goals are usually limited. Strategy generally involves setting goals, determining actions to achieve the goals, and mobilizing resources to execute the actions. A strategy describes how the ends (goals) will be achieved by the means (resources). This is generally tasked with determining strategy. Strategy can be intended or can emerge as a pattern of activity as the organization adapts to its environment or competes. It involves activities such as strategic planning and strategic thinking.
A strategy is a long term plan of action designed to achieve a particular goal.
Strategy may also refer to:
In biology:
In business:
Strategy is a Canadian game show television series which aired on CBC Television in 1969, with Alex Trebek as host, accompanied by announcer Jay Nelson and model Dee Miles. The half-hour series was broadcast weekdays at 2:00 p.m. (Eastern time) from 1 April to 7 October 1969.
Contestants consisted of teams of couples who were situated on a large circular maze covering the studio floor. Their goal was to move towards the centre of the maze by correctly answering questions during their turns. Contestants could be set back by their opponents by being blocked or by landing on booby traps which were secretly laid on the maze. Couples won by reaching the centre of the maze or by being the closest to the centre at the end of the program time. Winning contestants did not return for successive episodes, in contrast with typical American game show practice, nor did winners return for a later championship series.
Substantial prizes such as furniture and appliances were awarded, which were unusually generous by Canadian game show standards.