Starship Titanic
Starship Titanic is an adventure game designed by Douglas Adams and made by The Digital Village. It was released in 1998. It takes place on a starship of the same name which has undergone "Spontaneous Massive Existence Failure" (S.M.E.F) and crash landed on Earth on its maiden voyage (in an allusion to the 1912 disaster involving the real-world RMS Titanic).
The player acts the part of a human (whose house the starship crashed into) who goes aboard to help fix the ship, and must solve puzzles to collect the parts of the sabotaged onboard computer, Titania.
Gameplay
One of the most significant parts of the game is the conversation engine (dubbed "Spookitalk") used to interact with the robot staff on board the ship. Players type what they wish to say into the Personal Electronic Thing (PET) at the bottom of the screen. The robots' responses appear as text in the PET and are also spoken. The conversation engine works by interpreting user input and selecting relevant pre-recorded speech responses.