Spin or spinning may refer to:
Metal spinning, also known as spin forming or spinning or metal turning most commonly, is a metalworking process by which a disc or tube of metal is rotated at high speed and formed into an axially symmetric part. Spinning can be performed by hand or by a CNC lathe.
Metal spinning does not involve removal of material, as in conventional wood or metal turning, but forming (moulding) of sheet material over an existing shape.
Metal spinning ranges from an artisan's specialty to the most advantageous way to form round metal parts for commercial applications. Artisans use the process to produce architectural detail, specialty lighting, decorative household goods and urns. Commercial applications include rocket nose cones, cookware, gas cylinders, brass instrument bells, and public waste receptacles. Virtually any ductile metal may be formed, from aluminum or stainless steel, to high-strength, high-temperature alloys. The diameter and depth of formed parts are limited only by the size of the equipment available.
Spinning is a major part of the textile industry. It is part of the textile manufacturing process where three types of fibre are converted into yarn, then fabrics, which undergo finishing processes such as bleaching to become textiles. The textiles are then fabricated into clothes or other products. There are three industrial processes available to spin yarn, and a handicraft community who use hand spinning techniques. Spinning is the twisting together of drawn out strands of fibres to form yarn, though it is colloquially used to describe the process of drawing out, inserting the twist, and winding onto bobbins. In simple words, spinning is a process in which we convert fibers by passing through certain processes like Blow room, Carding, Drawing, Combing, Simplex, Ring Frame and finally winding into yarns. These yarns are wind onto the cones.
Artificial fibres are made by extruding a polymer through a spinneret into a medium where it hardens. Wet spinning (rayon) uses a coagulating medium. In dry spinning (acetate and triacetate), the polymer is contained in a solvent that evaporates in the heated exit chamber. In melt spinning (nylons and polyesters) the extruded polymer is cooled in gas or air and sets. All these fibres will be of great length, often kilometers long.
Alder is the common name of a genus of flowering plants (Alnus) belonging to the birch family Betulaceae. The genus comprises about 35species of monoecious trees and shrubs, a few reaching a large size, distributed throughout the north temperate zone with a few species extending into Central America, as well as the northern and southern Andes.
The common name alder evolved from Old English alor, which in turn is derived from Proto-Germanic rootaliso. The generic name Alnus is the equivalent Latin name. Both the Latin and the Germanic words derive from the Proto-Indo-European root el-, meaning "red" or "brown", which is also a root for the English words elk and another tree: elm, a tree distantly related to the alders.
With a few exceptions, alders are deciduous, and the leaves are alternate, simple, and serrated. The flowers are catkins with elongate male catkins on the same plant as shorter female catkins, often before leaves appear; they are mainly wind-pollinated, but also visited by bees to a small extent. These trees differ from the birches (Betula, the other genus in the family) in that the female catkins are woody and do not disintegrate at maturity, opening to release the seeds in a similar manner to many conifer cones.
Alder is the common name of Alnus, a genus of shrubs and small trees. It may also refer to:
The Pendragon Adventure is a young adult series of ten science fiction/fantasy novels by D. J. MacHale published from 2002-2009. The series made the New York Times #10 Best Seller list and has sold over a million copies.
They follow the chronicles of Bobby Pendragon, an American teenager who discovers that he, as well as his two best friends, Mark Dimond and Courtney Chetwynde, must prevent the destruction of the ten "territories": distinct but interrelated space-time realities. Each book deals with the battle over a particular territory, fought between Bobby's side—including the lead protectors of each territory, called Travelers—and the forces of Saint Dane, a demon who exploits a decisive "turning point" in each territory's history. At this turning point, Saint Dane steps in to guide each territory towards utter destruction; it is up to Bobby Pendragon and his allies to stop or reverse Saint Dane's sinister efforts.
The series has ten books: The Merchant of Death, The Lost City of Faar, The Never War, The Reality Bug, Black Water, The Rivers of Zadaa, The Quillan Games, The Pilgrims of Rayne, Raven Rise, and The Soldiers of Halla. The novels use the first-person journals in which Bobby Pendragon recounts the events of his adventure to his loyal friends as well as a third-person narrative to tell the stories of characters other than Bobby. Each book of the series repeatedly alternates between these two narrative techniques.