Spelljammer is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.
Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.
The Spelljammer setting is designed to allow the usual sword and sorcery adventures of Dungeons & Dragons to take place within the framework of outer space tropes. Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.
Spelljammer was a comic book produced by DC Comics under license from TSR.
During the 1980s and 1990s, DC Comics published several licensed D&D comics, including Advanced Dungeons & Dragons, Dragonlance, Forgotten Realms, and Spelljammer. Spelljammer launched one month after the annual anthology, TSR Worlds #1, is launched in July 1990. Barbara Kesel wrote the Spelljammer comic from 1990-1991. Fifteen comics set in the Spelljammer universe were published by DC Comics between September 1990 and November 1991 with the creative team of Kesel, Michael Collins and Dan Panosian. Joe Quesada illustrated issues #8–13, 15 (1991), and Don Heck's final DC work was penciling and inking over Quesada's layouts for Spelljammer #11 (July 1991); Dave Simons also provided artwork for the title. Elliot S. Maggin served as an editor for DC from 1989 to 1991 and oversaw the licensed TSR titles, including Spelljammer.
Spelljammer comics use Jasmine, a winged human character originally introduced from Forgotten Realms comics, as one of the lead characters.
We must burrow down
hidden leader amongst the cults
Crush stone and you shall reveal
Yet blinding light is the only way you shall stand a
chance
Eye of the Deep, step inside and tread on hallowed
grounds
The blinding light is the only way you will stand a
chance
Hunter of weak, Master Of Bleak, a spell that can
penetrate your soul
Spelljammer, he has risen and now he is now part of you
Born before time, the paradigm
living among you, knowledge beyond you
long forgotten, through ages of blood
masterminding, and plotting his rise
Fallen brothers under ended fray, unrest dealt into
their sunken graves
as you place your hands upon the blade, prepare to deal
your hand of fate
Scarred by his pride, he waits, inside
He betrayed his own, now stands, alone
Beholder at side, shall drain your life
Black Power is honed, in caverns low
His hollowed eyes blind
Taking his hold on what’s inside of me
Ancient Being
Free him now before
The floating watchdog
it moves upon
it moves now, upon us, with silence and terror
Your heavy breathing must be kept at low
Rip open it’s eyelid and drive forth your broadsword
It cries out, it slides down, shattering screaming
The beast motionless, the eye is lifeless
but now his master has discovered
The Keeper freed now speaks the lore
Yet blinding light cannot save you no, you will die
Eye of the Deep, step inside and tread on hallowed
grounds
The blinding light is the only way you will stand a
chance
Hunter of weak, Master Of Bleak, a spell that can
penetrate your soul
Spelljammer, he has risen and now he is now part of you
Blaring growl, falls upon your ears, pillars shake and
crumble