SpellForce: The Order of Dawn is a real-time strategy and role-playing video game developed by German game studio Phenomic Game Development and released on November 11, 2003 in Europe and on February 11, 2004 in North America.
The original game was followed by two expansions: SpellForce: The Breath of Winter in 2004 and SpellForce: Shadow of the Phoenix in 2005. The main game and the first expansion were later released as the SpellForce Gold Edition, the SpellForce Platinum Edition includes all three games.
A sequel, SpellForce 2: Shadow Wars was released on August 21, 2006. It was followed by an expansion; SpellForce 2: Dragon Storm on August 1, 2007. A second expansion; SpellForce 2: Faith in Destiny was released on July 1, 2012.
A third and final expansion titled SpellForce 2: Demons of the Past was announced by Nordic Games GmbH in June 2013.
SpellForce is a combination real-time strategy and role-playing video game. The game takes place in a broken world called Eo that was torn apart by a ritual called the Convocation. The ritual was performed by 13 powerful mages that in their greed for power caused the continents of the world to shatter. After the ritual only small pieces of land remain around magical towers created by the god that created the world. The pieces of land are connected by magical portals that make travel between them possible.
SpellForce 2: Shadow Wars is a video game which employs both real time strategy and role-playing game elements, created by German game developers Phenomic. It is a sequel to their 2003 release SpellForce: The Order of Dawn and its two sequels, SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix.
SpellForce 2: Shadow Wars was followed by SpellForce 2: Dragon Storm and SpellForce 2: Faith in Destiny, with a third and final sequel, SpellForce 2: Demons of the Past, released by Nordic Games GmbH in January 2014. In October 2007, SpellForce Universe Edition was released which contained all previous SpellForce games and expansion packs.
SpellForce 2: Shadow Wars requires the player to lead the main character and his band of heroes in forging new alliances to combat the invasion of the world. The game allows extensive co-operative campaigns for up to three players online or via a local area network.
The "SpellForce" series stands out from the other sequels in the series as one of the few releases attempting to fuse the role-playing game and real-time strategy genres; similar games include Dungeons & Dragons: Dragonshard and Warcraft III: Reign of Chaos.
SpellForce is a real-time strategy and role-playing series created by Phenomic. The first release was published by JoWooD Productions and Encore Software in 2003 and the latest by Nordic Games, the current owner of the JoWooD publishing label, in 2014. The latest release was developed by Trine Games. The upcoming sequel, SpellForce 3 is being developed by Grimlore Games.
The games takes place in a broken world called Eo that was torn apart by a ritual called the Convocation. The ritual was performed by the 13 most powerful mages of Eo (collectively known as The Circle and adhering to both the light and the dark) that in their greed for power caused the continents of the world to shatter. After the ritual only small pieces of land remain around magical towers created by the god that created the world. The remnants of the continents of Fiara, Urgath and Xu are connected by magical portals that make travel between them possible. Eo is inhabited by humans, dwarves, elves, orcs, trolls and dark elves among others.