Speakeasy

A speakeasy, also called a blind pig or blind tiger, is an establishment that sells alcoholic beverages. Such establishments came into prominence in the United States during the Prohibition era (19201933, longer in some states). During that time, the sale, manufacture, and transportation (bootlegging) of alcoholic beverages was illegal throughout the United States.

Speakeasies largely disappeared after Prohibition was ended in 1933, and the term is now used to describe some retro style bars.

Etymology

According to an 1889 newspaper, "Unlicensed saloons in Pennsylvania are known as 'speak-easies'." They were "so called because of the practice of speaking quietly about such a place in public, or when inside it, so as not to alert the police or neighbors." The term is reported to have originated with saloon owner Kate Hester, who ran an unlicensed bar in the 1880s in the Pittsburgh area town of McKeesport, Pennsylvania. Although the phrase may have first come to prominence in the United States because of raids on unlicensed saloons in the Pittsburgh, Pennsylvania area, the phrase "speak easy shop," denoting a place where unlicensed liquor sales were made, appeared in a British naval memoir written in 1844. The phrase, "speak softly shop," meaning a "smuggler's house," appeared in a British slang dictionary published in 1823. Many years later, in Prohibition-era America, the "speakeasy" became a common name to describe a place to get a drink.

Speakeasy (disambiguation)

The word speakeasy is a saloon, common during Prohibition (1920–1933) in the United States.

Speakeasy may refer to:

Computers and electronics

  • SpeakEasy, a software defined radio project of the United States military
  • Speakeasy (computational environment), a numeric computational environment and programming language
  • Speakeasy (telephone), (aka ASKY-01). The product name for a desktop High-Grade (Type 1) telephone, facsimile and data encryption unit in use by the Australian Government from 1995 to 2010.
  • Speakeasy (voice synthesizer) by Personal Peripheral Products
  • Speakeasy (ISP), a large internet service provider in the USA
  • Books

  • Speakeasy Comics, a Canadian comic book company
  • Film and TV

  • Speakeasy (1929 film)
  • Speakeasy (2002 film), by Brendan Murphy
  • Speakeasy (Ireland), a daytime show broadcast in Ireland
  • Music

  • The Speakeasy Club, a London club where musicians met and played during the late 1960s and early 1970s
  • Speakeasy, an album by the British rock band Freeze the Atlantic
  • Speakeasy, by the rock band Stavesacre
  • Speakeasy (1929 film)

    Speakeasy is a 1929 American Pre-Code sports drama film directed by Benjamin Stoloff and adapted by Frederick Hazlitt Brennan and Edwin J. Burke. The picture was produced and distributed by Fox Film Corporation. Lola Lane and Paul Page played the lead roles. John Wayne had a minor role in the film as a speakeasy patron. All film elements to this movie are considered lost, but Vitaphone-style discs of the soundtrack survive.

    Cast

    See also

  • John Wayne filmography
  • List of lost films
  • References

    External links

  • Speakeasy at the Internet Movie Database
  • Speakeasy at AllMovie

  • Theory

    Theory is a contemplative and rational type of abstract or generalizing thinking, or the results of such thinking. Depending on the context, the results might for example include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several different related meanings. A theory is not the same as a hypothesis. A theory provides an explanatory framework for some observation, and from the assumptions of the explanation follows a number of possible hypotheses that can be tested in order to provide support for, or challenge, the theory.

    A theory can be normative (or prescriptive), meaning a postulation about what ought to be. It provides "goals, norms, and standards". A theory can be a body of knowledge, which may or may not be associated with particular explanatory models. To theorize is to develop this body of knowledge.

    As already in Aristotle's definitions, theory is very often contrasted to "practice" (from Greek praxis, πρᾶξις) a Greek term for "doing", which is opposed to theory because pure theory involves no doing apart from itself. A classical example of the distinction between "theoretical" and "practical" uses the discipline of medicine: medical theory involves trying to understand the causes and nature of health and sickness, while the practical side of medicine is trying to make people healthy. These two things are related but can be independent, because it is possible to research health and sickness without curing specific patients, and it is possible to cure a patient without knowing how the cure worked.

    Chess theory

    The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame. Those who write about chess theory, who are often but not necessarily also eminent players, are referred to as "theorists" or "theoreticians".

    "Opening theory" commonly refers to consensus, broadly represented by current literature on the openings. "Endgame theory" consists of statements regarding specific positions, or positions of a similar type, though there are few universally applicable principles. "Middlegame theory" often refers to maxims or principles applicable to the middlegame. The modern trend, however, is to assign paramount importance to analysis of the specific position at hand rather than to general principles.

    The development of theory in all of these areas has been assisted by the vast literature on the game. In 1913, preeminent chess historian H. J. R. Murray wrote in his 900-page magnum opus A History of Chess that, "The game possesses a literature which in contents probably exceeds that of all other games combined." He estimated that at that time the "total number of books on chess, chess magazines, and newspapers devoting space regularly to the game probably exceeds 5,000". In 1949, B. H. Wood opined that the number had increased to about 20,000.David Hooper and Kenneth Whyld wrote in 1992 that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed..." The world's largest chess library, the John G. White Collection at the Cleveland Public Library, contains over 32,000 chess books and serials, including over 6,000 bound volumes of chess periodicals. Chess players today also avail themselves of computer-based sources of information.

    Scientific theory

    A scientific theory is a well-substantiated explanation of some aspect of the natural world that is acquired through the scientific method and repeatedly tested and confirmed through observation and experimentation. As with most (if not all) forms of scientific knowledge, scientific theories are inductive in nature and aim for predictive power and explanatory capability.

    The strength of a scientific theory is related to the diversity of phenomena it can explain, and to its elegance and simplicity. See Occam's razor. As additional scientific evidence is gathered, a scientific theory may be rejected or modified if it does not fit the new empirical findings; in such circumstances, a more accurate theory is then desired. In certain cases, the less-accurate unmodified scientific theory can still be treated as a theory if it is useful (due to its sheer simplicity) as an approximation under specific conditions (e.g., Newton's laws of motion as an approximation to special relativity at velocities which are small relative to the speed of light).

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