TDR may refer to:
In science and medicine:
In publications:
In organizations:
In entertainment:
In other uses:
TDR: The Drama Review is an academic journal focusing on performances in their social, economic, aesthetic, and political contexts. The journal covers dance, theatre, music, performance art, visual art, popular entertainment, media, sports, rituals, and performance in politics and everyday life.
TDR:The Drama Review was founded in 1955 by Robert W. Corrigan as the "Carlton Drama Review" (so named because Corrigan was a faculty member at Carlton College). Corrigan took TDR with him to Tulane University in 1957 where he renamed it the Tulane Drama Review. In 1962, Corrigan left Tulane for Carnegie Mellon University and Richard Schechner became editor. Schechner left Tulane for New York University in 1967 taking TDR with him renaming it TDR: The Drama Review. Erika Munk succeeded Schechner as editor in 1969. Michael Kirby became editor in 1970. In 1986, Kirby resigned and Schechner resumed TDR's editorship. Schechner continues as editor as of 2010. TDR is owned by New York University and is published in hard copy and online by the MIT Press.
Carmageddon TDR 2000 (also known as Carmageddon: Total Destruction Racing 2000 or Carmageddon 3: TDR 2000 in North America), is an action-racing-vehicular combat video game. The sequel to Carmageddon II: Carpocalypse Now, it was developed by Torus Games and released in the United Kingdom on September 1, 2000, and on December 14 in North America. Stainless Games were not involved with this release.
The title is a homage to the inspiration for the Carmageddon series, Death Race 2000. As with the other games in the series, one of the most controversial aspects was that pedestrians could be killed by immolation (being set on fire) or graphic collisions that could include dismemberment. In some countries, the human pedestrians were replaced with zombies - actually only changing the red blood to green slime - but patches were circulated on the internet that reverted the game to its original state.
While still part of the game series' canon, the gameplay was not a significant advancement on the original, which resulted in poor sales for the game and blurred the chances of a 4th installment of the series. However, almost 12 years later, a long awaited 4th installment of the series was announced on the official site, called Carmageddon: Reincarnation.
SPARC (from "scalable processor architecture") is a RISC instruction set architecture (ISA) developed by Sun Microsystems and introduced in mid-1987.
SPARC is a registered trademark of SPARC International, Inc., an organization established in 1989 to promote the SPARC architecture, manage SPARC trademarks, and provide conformance testing. Implementations of the original 32-bit SPARC architecture were initially designed and used in Sun's Sun-4 workstation and server systems, replacing their earlier Sun-3 systems based on the Motorola 68000 series of processors. Later, SPARC processors were used in SMP and CC-NUMA servers produced by Sun, Solbourne and Fujitsu, among others, and designed for 64-bit operation.
SPARC International was intended to open the SPARC architecture to make a larger ecosystem for the design, which has been licensed to several manufacturers, including Texas Instruments, Atmel, Cypress Semiconductor, and Fujitsu. As a result of SPARC International, the SPARC architecture is fully open, non-proprietary and royalty free.
SPARC64 is a microprocessor developed by HAL Computer Systems and fabricated by Fujitsu. It implements the SPARC V9 instruction set architecture (ISA), the first microprocessor to do so. SPARC64 was HAL's first microprocessor and was the first in the SPARC64 brand. It operates at 101 and 118 MHz. The SPARC64 was used exclusively by Fujitsu in their systems; the first systems, the Fujitsu HALstation Model 330 and Model 350 workstations, were formally announced in September 1995 and were introduced in October 1995, two years late. It was succeeded by the SPARC64 II (previously known as the SPARC64+) in 1996.
The SPARC64 is a superscalar microprocessor that issues four instructions per cycle and executes them out of order. It is a multichip design, consisting of seven dies: a CPU die, MMU die, four CACHE dies and a CLOCK die.
The CPU die contains the majority of logic, all of the execution units and a level 0 (L0) instruction cache. The execution units consist of two integer units, address units, floating-point units (FPUs), memory units. The FPU hardware consists of a fused multiply add (FMA) unit and a divide unit. But the FMA instructions are really fused (that is, with a single rounding) only as of SPARC64 VI. The FMA unit is pipelined and has a four-cycle latency and a one-cycle-throughput. The divide unit is not pipelined and has significantly longer latencies. The L0 instruction cache has a capacity of 4 KB, is direct-mapped and has a one-cycle latency.
Osteonectin (ON) also known as secreted protein acidic and rich in cysteine (SPARC) or basement-membrane protein 40 (BM-40) is a protein that in humans is encoded by the SPARC gene.
Osteonectin is a glycoprotein in the bone that binds calcium. It is secreted by osteoblasts during bone formation, initiating mineralization and promoting mineral crystal formation. Osteonectin also shows affinity for collagen in addition to bone mineral calcium. A correlation between osteonectin over-expression and ampullary cancers and chronic pancreatitis has been found.
The human SPARC gene is 26.5 kb long, and contains 10 exons and 9 introns and is located on chromosome 5q31-q33.
Osteonectin is a 40 kD acidic and cysteine-rich glycoprotein consisting of a single polypeptide chain that can be broken into 4 domains: 1) a Ca++ binding domain near the glutamic acid-rich region at the amino terminus (domain I), 2) a cysteine-rich domain (II), 3) a hydrophilic region (domain III), and 4) an EF hand motif at the carboxy terminus region (domain IV).