In information theory, Shannon's source coding theorem (or noiseless coding theorem) establishes the limits to possible data compression, and the operational meaning of the Shannon entropy.
The source coding theorem shows that (in the limit, as the length of a stream of independent and identically-distributed random variable (i.i.d.) data tends to infinity) it is impossible to compress the data such that the code rate (average number of bits per symbol) is less than the Shannon entropy of the source, without it being virtually certain that information will be lost. However it is possible to get the code rate arbitrarily close to the Shannon entropy, with negligible probability of loss.
The source coding theorem for symbol codes places an upper and a lower bound on the minimal possible expected length of codewords as a function of the entropy of the input word (which is viewed as a random variable) and of the size of the target alphabet.
Source coding is a mapping from (a sequence of) symbols from an information source to a sequence of alphabet symbols (usually bits) such that the source symbols can be exactly recovered from the binary bits (lossless source coding) or recovered within some distortion (lossy source coding). This is the concept behind data compression.
In signal processing, data compression, source coding, or bit-rate reduction involves encoding information using fewer bits than the original representation. Compression can be either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by identifying unnecessary information and removing it. The process of reducing the size of a data file is referred to as data compression. In the context of data transmission, it is called source coding (encoding done at the source of the data before it is stored or transmitted) in opposition to channel coding.
Compression is useful because it helps reduce resource usage, such as data storage space or transmission capacity. Because compressed data must be decompressed to use, this extra processing imposes computational or other costs through decompression; this situation is far from being a free lunch. Data compression is subject to a space–time complexity trade-off. For instance, a compression scheme for video may require expensive hardware for the video to be decompressed fast enough to be viewed as it is being decompressed, and the option to decompress the video in full before watching it may be inconvenient or require additional storage. The design of data compression schemes involves trade-offs among various factors, including the degree of compression, the amount of distortion introduced (when using lossy data compression), and the computational resources required to compress and decompress the data.