In physics, sound is a vibration that propagates as a typically audible mechanical wave of pressure and displacement, through a medium such as air or water. In physiology and psychology, sound is the reception of such waves and their perception by the brain.
Acoustics is the interdisciplinary science that deals with the study of mechanical waves in gases, liquids, and solids including vibration, sound, ultrasound, and infrasound. A scientist who works in the field of acoustics is an acoustician, while someone working in the field of acoustical engineering may be called an acoustical engineer. An audio engineer, on the other hand is concerned with the recording, manipulation, mixing, and reproduction of sound.
Applications of acoustics are found in almost all aspects of modern society, subdisciplines include aeroacoustics, audio signal processing, architectural acoustics, bioacoustics, electro-acoustics, environmental noise, musical acoustics, noise control, psychoacoustics, speech, ultrasound, underwater acoustics, and vibration.
Sounding or urethral sounding is the medical use of probes called sounds to increase the inner diameter of the urethra and to locate obstructions in it. Sounds are also used to stretch the urethra in order to receive genital piercing.
Urethral sounding and urethral play are also used to refer to this practice in a sexual context.
Urethral play can involve the introduction of either soft or rigid items into the meatus of the penis (as well as farther in). Objects such as sounds are usually only inserted about halfway into the glans and can usually be easily retrieved. Other toys and items, such as catheters, may be introduced deeper; in some cases even into the bladder. Some items may even be allowed to curl several times or expand within the bladder. This action in the male may be directly or indirectly associated with stimulation of the prostate gland and some types of bladder control.
If not conducted carefully, sounding carries a risk of irritation, tearing of the urethra, or of urinary tract infection. Infections may become serious if they progress to the bladder or kidneys, and should be referred to a doctor.
In nautical terms, the word sound is used to describe the process of determining the depth of water in a tank or under a ship. Tanks are sounded to determine if they are full (for cargo tanks) or empty (to determine if a ship has been holed) and for other reasons. Soundings may also be taken of the water around a ship if it is in shallow water to aid in navigation.
Tanks may be sounded manually or with electronic or mechanical automated equipment. Manual sounding is undertaken with a sounding line- a rope with a weight on the end. Per the Code of Federal Regulations, most steel vessels with integral tanks are required to have sounding tubes and reinforcing plates under the tubes which the weight strikes when it reaches the bottom of the tank. Sounding tubes are steel pipes which lead upwards from the ships' tanks to a place on deck.
Electronic and mechanical automated sounding may be undertaken with a variety of equipment including float level sensors, capacitance sensors, sonar, etc.
Reactor is a raster video arcade game released in 1982 by Gottlieb. The object of the game is to cool down the reactor core without being hurled by magnetism and repulsion by enemy swarms of nuclear particles.
Reactor was developed by Tim Skelly, who was also responsible for Star Castle and Solar Quest. It was the first arcade game to credit the developer on the game's title screen.
The player controls a cursor that can move freely within a screen-sized arena, the nuclear reactor. The center contains a sun-type gravitational power source, the slowly overheating reactor core. The surrounding wall or the sun, if touched results in death. The cursor is controlled with a trackball by the player, who has to roll it fast in one direction in order to overcome the momentum of gravitation imposed by the sun. Swarms of enemy objects named after various radioactive particles float around in the reactor arena, obeying simple physical laws. These enemies can freely bounce into the walls at low speeds, have a repulsive force against each other and actively attack the player cursor. Boss types often break up into several smaller particles.
Reactor is a physics engine from the Irish software company Havok for use in Autodesk 3ds Max.
Reactor shipped fully integrated with 3ds max from versions 5 to 2011. In 3ds max 2012, Reactor was replaced by a PhysX-based engine called MassFX. Reactor was often used for realistic physics simulation that would be difficult or time-consuming to animate by hand.
Reactor is capable of computing rigid body, soft body, cloth and rope collisions, and even all four types interacting with each other. A robust physics engine, reactor can handle several hundred rigid bodies interacting with each other without a problem on most computers. Reactor can also simulate dynamics of any supported type interacting with a water volume, including adjustable viscosity and depth, among other things.
Reactor includes a large number of forces that can be used in simulation, apart from the default gravity: springs, dashpots, motors, wind, fractures (breakable objects), even a "toy car" type, with definable body/axis/wheels. Reactor also has many constraints available, including hinges, point-to-point constraints, prismatic constraints, car-wheel constraints, point-to-path constraints, and even ragdoll constraints to realistically simulate a lifeless body. In addition, reactor is compatible with Space Warp modifiers in 3ds max.