Spyro

Spyro may refer to:

  • Spyro (series), a video game series
  • Spyro the Dragon (character), the main character of that series
  • Spyro the Dragon (video game), the first game in the series, released in 1998
  • Evelyn Spyro Throckmorton, an attorney on the animated television series Harvey Birdman, Attorney at Law
  • See also

  • Spiro (disambiguation)
  • Spyro (series)

    Spyro is a series of platform games which primarily features the protagonist Spyro the Dragon and his friend, Sparx the Dragonfly. Since its introduction in 1998, there has been a complete reboot to the series called The Legend of Spyro trilogy, making it a total of ten Spyro games and three Legend of Spyro games. The Spyro series has sold more than 20 million units worldwide. After The Legend of Spyro series concluded, a spin-off franchise under the name of Skylanders was made where Spyro and other related characters were included in.

    Games

    Spyro the Dragon

    Spyro the Dragon was first released in North America on 11 September 1998, for the PlayStation. It was released in Europe on 23 October 1998, In Australia on 15 November 1998 and in Japan on 1 April 1999. It is a platform game that placed the player as Spyro, a small, purple dragon set with the task of freeing his fellow dragons from crystal prisons, which are scattered around their world. Each level is accessed through 'portals' from a main world. The game concludes with a fight between Spyro and the primary antagonist, Gnasty Gnorc. The game sold well, most critics giving it favorable reviews. It also received acclaim for its musical score by Stewart Copeland.

    Skylanders: Spyro's Adventure

    Skylanders: Spyro's Adventure is the first video game in the Skylanders series, developed by Toys for Bob and published by Activision. It is a video game that is played along with toy figures that interact with it through a "Portal of Power", that reads their tag through NFC.

    It was released worldwide in October 2011. Japan eventually saw a release on July 12, 2013, being distributed by Toys "R" Us and published by Square Enix, and was released for the Wii, PlayStation 3, Nintendo 3DS, and Wii U.

    Activision announced that as of June 3, 2012, the game had been the top selling console and handheld video game worldwide for 2012. As of March 31, 2012, Activision has sold over 30 million Skylanders toys, and sales are expected to exceed $500 million by the end of the year. A direct sequel, Skylanders: Giants, was released in 2012 for the Nintendo 3DS, PlayStation 3, Wii, Wii U, and Xbox 360.

    Characters

    There are 32 standard characters and 8 different elements under which characters are classified. The 8 elements are Magic, Water, Tech, Fire, Earth, Life, Air and Undead. When the character figurines are placed on the "Portal of Power" peripheral, they appear in the game. The "Starter Pack" has three characters to start with – Spyro, Trigger Happy, and Gill Grunt. Each character has specialized statistics in areas such as health and speed. The player can also find hats for the characters, which further affect statistics. Special Elemental Gates require a Skylander with the corresponding element to pass through. With two players, only one player needs to be controlling a Skylander of the correct element.

    Sonata

    Sonata (/səˈnɑːtə/; Italian: [soˈnaːta], pl. sonate; from Latin and Italian: sonare, "to sound"), in music, literally means a piece played as opposed to a cantata (Latin and Italian cantare, "to sing"), a piece sung. The term evolved through the history of music, designating a variety of forms until the Classical era, when it took on increasing importance, and is vague. By the early 19th century it came to represent a principle of composing large-scale works. It was applied to most instrumental genres and regarded—alongside the fugue—as one of two fundamental methods of organizing, interpreting and analyzing concert music. Though the musical style of sonatas has changed since the Classical era, most 20th- and 21st-century sonatas still maintain the same structure.

    The term sonatina, pl. sonatine, the diminutive form of sonata, is often used for a short or technically easy sonata.

    Instrumentation

    In the Baroque period, a sonata was for one or more instruments almost always with continuo. After the Baroque period most works designated as sonatas specifically are performed by a solo instrument, most often a keyboard instrument, or by a solo instrument accompanied by a keyboard instrument.

    Sonata in B minor (Liszt)

    The Sonata in B minor (German: Klaviersonate h-moll), S.178, is a sonata for solo piano by Franz Liszt. It was completed in 1853 and published in 1854 with a dedication to Robert Schumann.

    History

    Liszt noted on the sonata's manuscript that it was completed on February 2, 1853, but he had composed an earlier version by 1849. At this point in his life, Liszt's career as a traveling virtuoso had almost entirely subsided, as he had been influenced towards leading the life of a composer rather than a performer by Carolyne zu Sayn-Wittgenstein almost five years earlier. Liszt's life was established in Weimar and he was living a comfortable lifestyle, composing, and occasionally performing, entirely by choice rather than necessity.

    The sonata was dedicated to Robert Schumann, in return for Schumann's dedication of his Fantasie in C major, Op. 17 (published 1839) to Liszt. A copy of the sonata arrived at Schumann's house in May 1854, after he had entered Endenich sanatorium. His wife Clara Schumann did not perform the sonata; according to scholar Alan Walker she found it "merely a blind noise".

    Sonata (building design software)

    Sonata was a 3D building design software application developed in the early 1980s and now regarded as a forerunner to today's building information modelling applications.

    Sonata was commercially released in 1986, having been developed by Jonathan Ingram of T2 Solutions (renamed from GMW Computers in 1987 - which was eventually bought by Alias|Wavefront), and was a successor to GMW's RUCAPS. Like RUCAPS it was expensive to purchase and required substantial investment in suitable workstation computer hardware (by contrast, other 2D CAD systems could run on personal computers), which limited its use to large architectural and engineering practices. However, as a BIM application, in addition to geometric modelling, it could model complete buildings, including costs and staging of the construction process.

    US-based architect HKS used the software in 1992 to design a horse racing facility (Lone Star Park in Grand Prairie, Texas) and subsequently purchased a successor product, Reflex.

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