Snout!
File:Snoutcardgame.gif
Box cover and game components
Publisher(s) Winning Moves
Players 2 to 6
Age range 7 and up
Setup time 5 minutes
Playing time 10-30 minutes
Random chance High
Skill(s) required Dice-rolling
Point Tracking
Risk-taking

Snout! is a variation on the classic dice game Pass the Pigs. Unlike the original, players earn points by discarding cards in their hand matching what was rolled and getting rid of all cards in their hand, rather than matching what they rolled to a point chart. It was published by Winning Moves Games USA in 2005.

Gameplay [link]

The gameplay is somewhat different from Pass the Pigs, but will be easy to grasp for those familiar with the game. You start by shuffling the deck of cards and dealing 8 to each player. Each player chooses 3 cards from their hand and passes them to the right. The game then begins and the Start player tosses the pig die. Players then examine their hand to see if they have cards that match the position the pig landed in. If they do, they "oink" and discard those cards to a discard pile. If they don't have any that match, they must draw a card from the draw pile (they may look at the card and discard it immediately if it matches). Once all players have discarded or drawn, the next player in turn order tosses the pig and play continues. If a player(s) discards the last card in their hand, they have gone "Snout" and won the round. All other players reveal their hands and tally all the points on the cards left in their hands. Those points are evenly distributed to all players who have gone "Snout." In addition, all players who went "Snout earn 10 points.

There is a special way to win a round as well. One card, called the Leaning Jowler, is very difficult to play and worth 15 points to someone going "Snout," but has an upside, in that if a player who has it their hand is able to successfully play/discard it, they go "Snout" and win the round immediately, despite potentially still having cards in their hand. In addition, they score a 15 point bonus. Once a round ends, 8 new cards are dealt to each player, 3 cards are again passes to the right, and a new round begins. If the draw pile runs out, players simply shuffle the discards to from a new one. Play continues till one player has accumulated 100 points.[1]

References [link]

  1. ^ [1]

External links [link]


https://wn.com/Snout!

Snout

A snout is the protruding portion of an animal's face, consisting of its nose, mouth, and jaw. In many animals the equivalent structure is called a muzzle, rostrum or proboscis. The wet, naked surface around the nostrils of the nose is known as the rhinarium (colloquially this is the "cold wet nose" of some animals). The rhinarium is often associated with a stronger sense of olfaction. The snout is considered a weak point on most animals: because of its structure, an animal can be easily stunned, snapped or even knocked out by applying sufficient force.

Variation

Snouts are found on many other mammals in a variety of shapes. Some animals, including ursines and great cats, have box-like snouts, while others, like shrews, have pointed snouts. Pig snouts are flat and cylindrical.

Dogs

The muzzle begins at the stop, just below the eyes, and includes the dog's nose and mouth. In the domestic dog, most of the upper muzzle contains organs for detecting scents. The loose flaps of skin on the sides of the upper muzzle that hang to different lengths over the mouth are called flews.

Tom Snout

Tom Snout is a fictional character in William Shakespeare's A Midsummer Night's Dream. He is a tinker, and one of the "mechanicals" of Athens, amateur players in Pyramus and Thisbe, a play within the play.Athens


In the play-within-a-play, Tom Snout plays the wall which separates Pyramus' and Thisbe's gardens. In Pyramus and Thisbe, the two lovers whisper to each other through Snout's fingers (representing a chink in the wall). Snout has eight lines under the name of Tom Snout, and two lines as The Wall. He is the Wall for Act V-Scene 1.

Tom Snout was originally set to play Pyramus's father, but the need for a wall was greater, so he discharged The Wall. Snout is often portrayed as a reluctant actor and very frightened, but the other mechanicals (except Bottom and Quince) are usually much more frightened than Tom Snout.

Bark, Germany

Bark is a municipality in the district of Segeberg, in Schleswig-Holstein, Germany.

References


List of Sonic the Hedgehog characters

The Sonic the Hedgehog video game franchise began in 1991 with the game Sonic the Hedgehog for the Sega Genesis, which pitted a blue anthropomorphic hedgehog named Sonic against a rotund human man named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, Sonic 2, gave Sonic a fox friend named Tails. Shortly afterward, Sonic CD introduced Amy Rose, a female hedgehog with a persistent crush on Sonic, and Sonic 3 introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games.

The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotnik. The series also features two fictional species: Chao, which have usually functioned as digital pets and minor gameplay and plot elements, and Wisps, which have been used as power-ups.

Barque

A barque, barc, or bark is a type of sailing vessel with three or more masts having the fore- and mainmasts rigged square and only the mizzen (the aftermost mast) rigged fore-and-aft.

Etymology

The word barque entered English via French, which in turn came from the Latin barca by way of Occitan, Spanish or Italian. The Latin barca may stem from Celtic "barc" (per Thurneysen) or Greek "baris" (per Diez), a term for an Egyptian boat. The Oxford English Dictionary considers the latter improbable.

Bark

In the 18th century, the British Royal Navy used the term bark for a nondescript vessel that did not fit any of its usual categories. Thus, when the British Admiralty purchased a collier for use by James Cook in his journey of exploration, she was registered as HM Bark Endeavour to distinguish her from another Endeavour, a sloop already in service at the time. She happened to be a ship-rigged sailing vessel with a plain bluff bow and a full stern with windows.

William Falconer's Dictionary of the Marine defined "bark", as "A general name given to small ships: it is however peculiarly appropriated by seamen to those which carry three masts without a mizzen topsail. Our Northern Mariners, who are trained in the coal-trade, apply this distinction to a broad-sterned ship, which carries no ornamental figure on the stem or prow."

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PLAYLIST TIME:

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