Snood can refer to:
A snood (/snuːd/) is historically a type of female headgear designed to hold the hair in a cloth or yarn bag. In the most common form the headgear resembles a close-fitting hood worn over the back of the head. A tighter-mesh band may cover the forehead or crown, then run behind the ears and under the nape of the neck. A sack of sorts dangles from this band, covering and containing the fall of long hair gathered at the back. A snood sometimes was made of solid fabric, but more often of loosely knitted yarn or other net-like material. Historically (and in some cultures still in use today) a small bag of fine thread—netted, tatted, knitted, crocheted, or knotted (see macrame)— enclosed a bob of long hair on the back of the head or held it close to the nape.
Another similar garment which is also referred to as a snood is used to cover facial hair when working in environments such as food production. Although it appears that "hairnet" has replaced "snood" as the common term for hair containment on the head, the term "beard snood" (essentially a 'ringed scarf') is still familiar in many food production facilities.
Snood is a puzzle video game created in 1996 by David M. Dobson. Today, versions exist for a variety of platforms, including Windows, Mac OS, Palm OS, and other systems, including unofficially on the TI-83 and TI-84 calculators.
Similar to other puzzle games such as Puzzle Bobble, Snood has simple rules. Connecting three or more identical Snoods makes them disappear from the board. When the board is cleared, the level advances. If the Snoods reach the bottom of the screen, a life is lost. Play is not time-limited in most game modes.
The pieces in the game are called Snoods. There are seven regular Snoods and four Special Snoods. The regular Snoods are Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Yellow).
Each turn, the player launches a Snood of randomly selected color into the play field. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The player's score increases with the number of Snoods eliminated. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. If the Snoods drop past the lowest level of the playing field, the game is over. Releasing Snoods reduces the "Danger Meter."
AHHHHHHHH YOU
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thats this nigga Jess, nigga AT
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Fuckin faggots
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We doin our own thing
G-UNIT!