Slayers (Japanese: スレイヤーズ Hepburn: Sureiyāzu) is a Japanese comic fantasy media franchise originating in a series of over 52 light novels written by Hajime Kanzaka and illustrated by Rui Araizumi. The novels had been serialized in Dragon Magazine, and were later adapted into several manga titles, televised anime series, anime films, OVA series, role-playing video games, and other media. Slayers follows the adventures of teenage sorceress Lina Inverse and her companions as they journey through their world. Using powerful magic and swordsmanship they battle overreaching wizards, demons seeking to destroy the world, and an occasional hapless gang of bandits. The anime series is considered to be one of the most popular of the 1990s.
In the Slayers universe, the ultimate being is the Lord of Nightmares, the creator of at least four parallel worlds. An artifact known as the Claire Bible contains information about the Lord of Nightmares' task to regain its "true form", which is only attainable by destroying these worlds and returning them to the chaos that it itself is. For unexplained reasons, though, the Lord of Nightmares has not acted upon this desire by itself so far. On each of these worlds are gods (shinzoku, lit. "godly race") and demons (mazoku, lit. "demon race"), fighting without end. Should the gods win the war in a world, that world will be at peace. Should the demons win, the world will be destroyed and returned to the Sea of Chaos.
Slayers (スレイヤーズ Sureiyāzu) is a role-playing video game adaptation of the Slayers light novel series developed by BEC and published by Banpresto for the Super Famicom (SNES) exclusively in Japan in 1994. It is not to be mistaken for another Slayers game that was published by Banpresto for the NEC PC-9801 that same year. An English fan translation for the SNES game was completed in 2010.
The game system is similar to the early Final Fantasy games and other classic Japanese role-playing games of that era. In the main part of the game, the player and her party navigates different areas from a top-down perspective much like in other SNES games. When in an area, the player can call up a start menu to access items, perform healing spells, search the immediate area for hidden items, and such. The player can travel between different areas (towns, cities, forests and so on) via a world map. During the battle, from a third person view, the player can tell each character in their party to do one of six things: attack with a weapon, cast of one of the character's magic spalls (for magic users), use a special technique that varies from character to character, give up the character's turn for higher defense, attempt to flee from a random encounter battles, or use one of the items from the inventory.
I got a call from you, and I’m all right.
I just wanna go outside and ride my bike.
If I’m not at your house in twenty seconds flat,
there’s something wrong.
You know there’s something wrong.
Forgive me if my tenses aren’t right.
I’m fighting time instead of watching it go by.
The walk to our bus stop got longer every day.
You’re late for school.
I’ll never get to you.
I’ll never get to you.
We rode home, and we took the long way back.
What is a bad day for you my friend?
Yeah.
We rode home and we took the long way back.
We were killing time, and no one seemed to mind.
Didn’t take much to get me out of bed.
In the morning when I woke up I’d be in
my basement listening to High/Low every day before the sun.
And I’m good with everyone.
And I’m good with everyone.
We rode home, and we took the long way back.
What is a bad day for you my friend?
Yeah.
We rode home and we took the long way back.
We were killing time,
and no one seemed to mind.
No one seemed to mind
that we were killing…
We would always say
we’d never end up this way.
Sorry I can’t remember now.
We used to come this way a lot.
Yeah, more often than not.
Sorry I can’t remember now.
Sorry I…
We rode home, and we took the long way back.
What is a bad day for you my friend?
Yeah.
We rode home, and we took the long way back.
We were killing time,
and no one seemed to mind.