Situations is the second single by the American post-hardcore band, Escape the Fate. It was released on November 20, 2007.
On October 2, 2007 the music video for the song was uploaded to Epitaph Records' YouTube channel, it has since gone on to become the most popular music video on Epitaph, with nearly thirty-million views. The video takes place in a school, and consists of a character named "Thurman", teachers wearing provocative clothing, and more, as the band performs the song. The video's opening parodies that of the music video for rock band Van Halen's "Hot for Teacher".
"Situations" (1988) is the second single by German synthpop band Cetu Javu. A new remixed version of the song was eventually released on their 1990 debut album Southern Lands.
One of the first times in which Jean-Paul Sartre discussed the concept of situation was in his 1943 Being and Nothingness, where he famously said that
Earlier in 1939, in his short story The Childhood of a Leader, collected in his famous The Wall, referring to a fake turd, he said that in pranks "There is more destructive power in them than in all the works of Lenin." Another famous use of the term was in 1945, in his editorial of the first issue of Les Temps modernes (Modern Times); arguing the principle of the responsibility of the intellectual towards his own times and the principle of an engaged literature, he summarized: "the writer is in a situation with his epoch."
An, influential use of the concept was in the context of theatre, in his 1947 essay For a Theatre of Situations. A passage that has been frequently quoted is the following, in which he defines the Theater of Situations:
He then published his series Situations, with ten volumes on Literary Critiques and What Is Literature? (1947), the third volume (1949), Portraits (1964), Colonialism and Neocolonialism (1964), Problems of Marxism, Part 1 (1966), Problems of Marxism, Part 2 (1967), The Family Idiot (1971-2), Autour de 1968 and Melanges (1972), and Life/Situations: Essays Written and Spoken (1976).
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀, nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:
The Dreamcast (Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.