SimTower: The Vertical Empire (known as The Tower (ザ・タワー, Za Tawā) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and Sony PlayStation in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
Yoot Tower (known in Japan as The Tower II) is a 1998 construction and management simulation computer game. It may be considered the spiritual successor to the 1994 game SimTower.
The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style. The game's premise is largely unchanged from its predecessor; players must build a profitable and unique tower block complete with various amenities and living accommodations, while balancing the needs of the occupants.
Using the provided starting funds, players must begin to build a tower from scratch. As in SimTower, offices and food courts can be built to generate income, as well as condos that can be sold to families. There are plenty of new facilities that can be placed such as rented apartments, vending machines and public restrooms for food court patrons. There are also many changes to existing items that featured in the original game, i.e. a notable difference between the shop item in Yoot Tower and the one originally in SimTower is that it no longer functions as a rented space where the player has no control over what the shop sells; rather the player is provided with different types of shop from the start from which the income they make is part of the player's earnings. Another interesting addition is the ability for players to build two or more towers next to each other and join them with sky bridges. Other income sources also exist, such as placing billboards outside and renting them out as advertisement space.
A journey thru the cold breath of time
searching the insanity of mine
mourning as I dwell among no laughter
hoping my existance ends hereafter
Astray the bridge I burned
to where sorrows fade
this torment now I earned
Emptiness is character of my destiny
my soul is drained and nowhere is
where I will be
Shadows... Of starlike blackened fire
taking... This soul to its loathsome trial
Thru astral layers the voyage goes on
perished among the stars
forever to be gone
to where nothing is and nothing was
...and their whispers greet my loss
In the watery mirror of destiny
I can not see my own reflection
thru the dead halls of infinity
I hear them sing for me
font color=#0080ff>
Lyrics is from Hooker's metal lyrics page: