Sidewinder was an Australian rock band founded in 1991 in Canberra by brothers Martin and Nick Craft with Pip Branson and Shane Melder. Sidewinder were staples of the Australian alternative rock scene in the 1990s. They played their first live shows in 1991 and in 1992 signed to Half A Cow, the record label owned by ex-Canberran musician Nic Dalton (Lemonheads, Plunderers), which was later purchased by the multinational label Universal Music.
Sidewinder played their first live shows in 1991, when most of the members were still in high school. Within a year they had signed to Half A Cow, which was later taken over by the multinational label Universal Music.
Sidewinder released two albums and three EPS between 1992 and 1998, all of which were critically acclaimed and received solid Triple J and commercial airplay. These albums ‘traversed a broad sonic terrain, from Beatlesesque psychedelia to eardrum shattering ballsy rock’. Their second album, Tangerine (1997) made many top ten lists for the best album of the year, and is sometimes considered to be one of the finest Australian rock records of the 1990s.
Sidewinder is a vertical scrolling shoot 'em up video game made by Arcadia Systems in 1988.
Sidewinder is a type of slot car or motorized model car in which the motor shaft is parallel to the driven axle (usually the rear), and power is transmitted through spur gears or, sometimes, a belt, friction or even by direct drive. The word also refers to the transversely-mounted motor of such a car.
A similar type of slot car which has the motor shaft mounted at an angle to the driven axle is the Anglewinder. In general, the sidewinder and anglewinder are less common arrangements than the inline motor, in which the shaft is perpendicular to the driven axle, and drives it with bevel gears or a pinion and crown gear. Historically, they are also less common than the pancake motor, in which the shaft is vertical and power is carried to the axle by a chain of gears to a pinion and crown arrangement. Because they require more space between the drive wheels, the sidewinder and anglewinder arrangements are more common in 1:32, and especially 1:24, than in the smaller scales.
The annual growth cycle of grapevines is the process that takes place in the vineyard each year, beginning with bud break in the spring and culminating in leaf fall in autumn followed by winter dormancy. From a winemaking perspective, each step in the process plays a vital role in the development of grapes with ideal characteristics for making wine. Viticulturalists and vineyard managers monitor the effect of climate, vine disease and pests in facilitating or impeding the vines progression from bud break, flowering, fruit set, veraison, harvesting, leaf fall and dormancy-reacting if need be with the use of viticultural practices like canopy management, irrigation, vine training and the use of agrochemicals. The stages of the annual growth cycle usually become observable within the first year of a vine's life. The amount of time spent at each stage of the growth cycle depends on a number of factors-most notably the type of climate (warm or cool) and the characteristics of the grape variety.
Bloom was the fourth album released by Jeff Coffin, released in 2005. This album was the second album recorded and released with the Mu'tet, a constantly changing group of guest musicians that play with Coffin.
All tracks by Jeff Coffin except were noted
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
The physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolve the incoming image with an Airy disk (the diffraction pattern produced by passing a point light source through a circular aperture). Under normal circumstances, these imperfections are not noticeable, but an intensely bright light source will cause the imperfections to become visible. As a result, the image of the bright light appears to bleed beyond its natural borders.
The Airy disc function falls off very quickly but has very wide tails (actually, infinitely wide tails). As long as the brightness of adjacent parts of the image are roughly in the same range, the effect of the blurring caused by the Airy disc is not particularly noticeable; but in parts of the image where very bright parts are adjacent to relatively darker parts, the tails of the Airy disc become visible, and can extend far beyond the extent of the bright part of the image.