A cave or cavern is a hollow place in the ground, especially a natural underground space large enough for a human to enter. Caves form naturally by the weathering of rock and often extend deep underground. The word cave can also refer to much smaller openings such as sea caves, rock shelters, and grottos.
Speleology is the science of exploration and study of all aspects of caves and the cave environment. Visiting or exploring caves for recreation may be called caving, potholing, or spelunking.
The formation and development of caves is known as speleogenesis. Caves are formed by various geologic processes and can be variable sizes. These may involve a combination of chemical processes, erosion from water, tectonic forces, microorganisms, pressure, and atmospheric influences.
It is estimated that the maximum depth of a cave cannot be more than 3,000 metres (9,800 ft) due to the pressure of overlying rocks. For karst caves the maximum depth is determined on the basis of the lower limit of karst forming processes, coinciding with the base of the soluble carbonate rocks.
The Cave is a puzzle-platform/adventure video game developed by Double Fine Productions and published by Sega in January 2013 on the PlayStation Network, Nintendo eShop and Xbox Live Arcade storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. It was later released on October 3, 2013 on iOS devices, and on December 2, 2013 on the Ouya.
The game was created by Ron Gilbert, building on an idea that he has had for nearly twenty years about a cave that lures people into it to explore their darker personality traits. The game is rated "teen" for blood and violence. The game borrows concepts from his earlier 1987 game, Maniac Mansion, in which the player initially selects three different characters from a cast of seven to explore the Cave. Many of the game's puzzles require the three characters to work in coordination to complete, while some puzzles are specific to the unique abilities of a character; in this manner the Cave can only be fully explored through multiple play-throughs.
CAVE Interactive CO.,LTD., more commonly known as just CAVE (Computer Art Visual Entertainment), is a Japanese video game company, known primarily for its manic shoot 'em ups. CAVE remains one of the most active makers of arcade shoot-'em-ups in the Japanese market. The company was formed primarily from the remains of Toaplan, and several of their early games are considered to be spiritual successors to prior Toaplan works, in particular Truxton and Batsugun. CAVE in the past, produced titles for arcades, Xbox 360 and PS3, as well as online games for the PC. CAVE currently produces titles for smart phones.
During a stockholder meeting in August 2011, the company changed the English company name to 'CAVE Interactive CO.,LTD'. However, the foreign www.caveinteractive.com domain name had already been established in May 15, 2011.
Key staff members include Tsuneki Ikeda (director and COO) and Makoto Asada (game development department head) who left the company in 2013. On January 24, 2014, community manager "Masa-King" announced that the Cave-World Twitter and blog were shutting down on February 28, 2014, terminating all existing English social media presence in the west.
Shuffle! (シャッフル!, Shaffuru!) is a Japanese visual novel developed by Navel. It was originally released as an adult game for Microsoft Windows on January 30, 2004. It was subsequently followed by an all-ages release for the PlayStation 2 (PS2) and an expanded adult release for Windows. The Windows version was localized in English by MangaGamer in 2009. The gameplay in Shuffle! follows a branching plot line which offers pre-determined scenarios and courses of interaction and focuses on the appeal of the female main characters. Shuffle! has been re-made into an expanded version called Shuffle! Essence+. It has expanded routes for the original five main heroines as well as new routes for six other characters. Shuffle! also has three spin-off sequels: Tick! Tack! , Really? Really! and Shuffle! Love Rainbow.
Shuffle! has made several transitions to other media. There have been two manga series based on the visual novel. The first was serialized in Kadokawa Shoten's magazine Comptiq between December 2003 and 2006. The second was a comic anthology published by Kadokawa Shoten between July 2004 and December 2005. Two anime adaptations were produced by the animation studio Asread. The first anime was twenty-four episodes in length and was broadcast in Japan between July 2005 and January 2006. The second series was a twelve-episode readaptation and was broadcast between January and March 2007. Seven light novels, two fanbooks, nine drama CDs, and seven radio drama CDs adaptations have also been produced.
"Shuffle" is the first single by British alternative rock band Bombay Bicycle Club from their third studio album, A Different Kind of Fix. Through Island Records, the single was released on 23 June 2011 as a digital download in the United Kingdom. The song was chosen as "Record of The Week" by UK radio DJ Zane Lowe. "Shuffle" would become one of the band's most commercially successful singles.
"Shuffle" peaked at number 64 on the UK Singles Chart, becoming the band's second-most successful single. The single also debuted at number 40 and peaked at number 38 on the Billboard Alternative Songs chart in the United States, the band's first chart appearance in that country. The song also charted at number 60 on the Billboard Japan Hot 100 Singles chart.
The music video was uploaded to VEVO and YouTube on July 22, 2011. It features Lucy Rose, a fellow artist who is friends with the band. With over three million views, it is the band's most viewed video on YouTube and VEVO to date.
Shuffle is an American game show that aired on The Family Channel. It ran from March 7 to June 10, 1994.Wink Martindale hosted, and Randy West announced.
Wink Martindale and Bill Hillier created and produced four "interactive" games for the Family Channel, with Wink hosting every one of them. Besides Shuffle, the other three were Trivial Pursuit, Boggle, and Jumble.
Shuffle premiered on the same day as Boggle. The two shows were quite similar; besides their similar formats, they shared the same theme song, sound effects, and set. (After Boggle finished taping, the set was re-decorated to make Shuffle's set). Shuffle was the less successful of the two, being replaced with Jumble after 14 weeks.
Four players competed, each with a telephone keypad built into their podium. A shuffled list with four items is given, and a question relating to the list is asked, usually in the vein of "Who is the oldest?", "Which one of these came first?", or "Which is the most popular?". The players had 10 seconds to punch in their answer (either 1, 2, 3, or 4) on their keypad. They would win points depending on how quickly they answered correctly, starting at 1,000 points and counting down as the seconds ticked on. After the right answer is revealed, they have 5 seconds to find the item ordered second. The contestants would again win points for a right answer, starting at 500 and ticking down for each passing second. After this, Wink would mention which items were ordered third and fourth, and a new list would be played.