Shogun: Total War is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Electronic Arts for Microsoft Windows personal computers. Released in June 2000, the game became the debut title in The Creative Assembly's Total War series. Set in Japan during Sengoku jidai—the "Warring States" period from the 15th to the beginning of the 17th century—the game has players adopt the leader of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shogun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a 3D real-time mode. Sun Tzu's The Art of War is central to the game; its precepts quoted often and its strategies recommended.
Announced in early 1999, Shogun: Total War was The Creative Assembly's first high business risk product; previous products had involved creating video games for the EA Sports brand. The game was initially conceived as a real-time strategy "B-title" powered by 2D computer graphics following the popularisation of the genre through titles such as Command & Conquer. However, proliferation of 3D video cards amongst consumers led to a transition to 3D graphics. Through the course of development, Shogun: Total War evolved into a real-time tactics game with a focus on historical authenticity; military historian Stephen Turnbull advised The Creative Assembly in this regard. The turn-based campaign map was added to include context for the real-time battles.
Total War: Shogun 2 (stylized Total War: SHOGUN 2) is a strategy video game developed by The Creative Assembly and published by Sega. It is part of the Total War series and returns to the 16th-century Japan setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe.
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga Shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.
The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.
Total war is warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, and typically involves the use of weapons and tactics that result in significant civilian or other non-combatant casualties, whether collateral damage or not. American-English Dictionary defines "total war" as "war that is unrestricted in terms of the weapons used, the territory or combatants involved, or the objectives pursued, especially one in which the laws of war are disregarded." The term can also be applied when the war effort requires significant sacrifices by most of the friendly civilian population.
In the mid-19th century, scholars identified "total war" as a separate class of warfare. In a total war, to an extent inapplicable to less total conflicts, the differentiation between combatants and non-combatants diminishes and even sometimes vanishes entirely as opposing sides can consider nearly every human resource, even that of non-combatants, as nevertheless part of the war effort.
Total war is a military conflict of unlimited scope.
Total war may also refer to:
Total War 2006 is a 1999 novel by Simon Pearson.
The future history the book lays out begins in 2001 with many minor conflicts taking place around the world, such as the end of the Algerian civil war, victory belonging to the Islamic Fundamentalists; Morocco following suit; and a military coup in Turkey to prevent such a development.
Meanwhile the United Kingdom and the USA invade Iraq as the final action of a failing US president whose nation is attempting to draw ever more into isolationism. Next North Korea announces that possesses nuclear weapons; a second Korean War follows closely followed by an attempted Chinese invasion of Taiwan which is easily stopped by American air power. In 2003 Russia has a military coup which (officially) restores the communists to power, closely followed by an invasion of the Baltic States resulting in a conventional war with NATO. Whilst the attention of the west is drawn here however Saudi Arabia also has a take over by Islamic fundamentalists. The Islamic Alliance is united behind a Saladin-like figure and forms an alliance of convenience with Russia launching its attack on the West, the principle acts of terrorism being a midget submarine attack on San Francisco harbour and an attack on RAF Brize Norton by home-grown Islamic terrorists.
Look and see the doom's day is here
Candles firing, shells exploded
The final truth is definitive
Crush the Christian opposition
Total war
Destruction is here
Final war
Armageddon is f**king there
Look and see darkness is here
A tanks are rumbling forwards
The final truth the fist of Satan
Perish the flames of hell
Total war
Destruction is here
Final war
Armageddon is f**king there
Total war
Destruction is here
Total war