Seven Gothic Tales (translated by the author into Danish as: Syv Fantastiske Fortællinger) is a collection of short stories by the Danish author Karen Blixen (under the pen name Isak Dinesen), first published in 1934, three years before her popular memoir Out of Africa. The collection, consisting of stories set mostly in the nineteenth century, contains her well-known tales "The Deluge at Norderney" and "The Supper at Elsinore."
In 1933, Blixen had completed a manuscript of Seven Gothic Tales, which was rejected by several publishers in Great Britain. With the help of her brother Thomas, Blixen brought Seven Gothic Tales to the attention of Book of the Month Club selection committee member Dorothy Canfield, who convinced Random House to publish the book.
In the summer of 1835, a massive storm floods the North Sea island of Norderney, which is home to a bath popular among Northern European nobility. The elderly Cardinal Hamilcar von Schestedt, who is living on the island with his valet Kasparson while working on a book about the Holy Ghost, is rescued from his cottage by a group of fishermen (Kasparson is killed in the building's collapse). The Cardinal works to rescue the island's peasants, and offers to sail out to the bath to rescue patrons trapped there. Upon arriving, he finds four people: the elderly and somewhat delusional Miss Malin Nat-og-Dag and her maid; Nat-ot-Dag's companion, the teenage Countess Calypso von Platen; and the melancholic Jonathan Maersk.
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The Tales series, known in Japan as the Tales of series (「テイルズ オブ」シリーズ, "Teiruzu Obu" Shirīzu), is a franchise of fantasy Japanese role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans sixteen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.
While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo Baba and Makoto Yoshizumi, and composer Motoi Sakuraba. The series was created by Yoshiharu Gotanda.
Tales (Persian: قصهها Ghesse-ha) is a 2014 Iranian drama film directed by Rakhshan Bani-E'temad. It contains seven tales about different people. It was selected to compete for the Golden Lion at the 71st Venice International Film Festival, where it won the award for Best Screenplay. It was also screened in the Contemporary World Cinema section at the 2014 Toronto International Film Festival.
Gothic architecture is a style of architecture that flourished during the high and late medieval period. It evolved from Romanesque architecture and was succeeded by Renaissance architecture. Originating in 12th-century France and lasting into the 16th century, Gothic architecture was known during the period as Opus Francigenum ("French work") with the term Gothic first appearing during the later part of the Renaissance. Its characteristics include the pointed arch, the ribbed vault and the flying buttress. Gothic architecture is most familiar as the architecture of many of the great cathedrals, abbeys and churches of Europe. It is also the architecture of many castles, palaces, town halls, guild halls, universities and to a less prominent extent, private dwellings, such as dorms and rooms.
It is in the great churches and cathedrals and in a number of civic buildings that the Gothic style was expressed most powerfully, its characteristics lending themselves to appeals to the emotions, whether springing from faith or from civic pride. A great number of ecclesiastical buildings remain from this period, of which even the smallest are often structures of architectural distinction while many of the larger churches are considered priceless works of art and are listed with UNESCO as World Heritage Sites. For this reason a study of Gothic architecture is largely a study of cathedrals and churches.
The Gothic alphabet is an alphabet for writing the Gothic language, created in the 4th century by Ulfilas (or Wulfila) for the purpose of translating the Bible.
The alphabet is essentially an uncial form of the Greek alphabet, with a few additional letters to account for Gothic phonology: Latin F, two Runic letters to distinguish the /j/ and /w/ glides from vocalic /i/ and /u/, and the letter ƕair to express the Gothic labiovelar. It is completely different from the 'Gothic script' of the Middle Ages, a script used to write the Latin alphabet.
Ulfilas is thought to have consciously chosen to avoid the use of the older Runic alphabet for this purpose, as it was heavily connected with heathen beliefs and customs. Also, the Greek-based script probably helped to integrate the Gothic nation into the dominant Greco-Roman culture around the Black Sea. The individual letters, however, still bear names derived from those of their Runic equivalents.
In past centuries, some authors asserted that Greek-like letters were already in use among Germanic tribes long before Ulfilas. Johannes Aventinus (c. 1525) even ascribed them to the mythical progenitor Tuisto, claiming the Greeks had really stolen the idea from them, and not the Phoenicians. Such theories enjoy no scholarly support today, as all available evidence traces the development of alphabetic writing to the Middle East, although there is some testimony by classical Roman sources, as well as a few assorted tombstones, indicating that Greek letters were sometimes used in Germany, in addition to Gaul, by the time of Julius Caesar (1st century BC).
Gothic is a single-player action role-playing video game for Windows developed by the German company Piranha Bytes. It was first released in Germany on March 15, 2001, followed by the English North American release eight months later on November 23, 2001, and the Polish release on March 28, 2002.
Gothic has been well received by critics, scoring an average of 80% and 81/100 on Game Rankings' and Metacritic's aggregates, respectively. Reviewers credited the game for its story, complex interaction with other in-game characters, and graphics, but criticized it for the difficult control scheme and high system requirements.
The main character must complete quests and slay wild animals and monsters to earn skill points, which are used to increase basic attributes, improve skills, and learn trades. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels. If the Hero chooses to be a Mage (or joins the Swamp Camp), he will be able to learn Circles of Magic; of which there are 6. The main attributes are increased in 1 or 5 point increments, starting at 10 and capping off at 100. The cap can be surpassed with the use of potions.