Set was the chief deity, a serpent-god, or “arch-demon”, of the Stygian people in Robert E. Howard’s stories of Conan the barbarian in the Hyborian Age.
He is apparently an amalgam of the name of the Egyptian god Set and the appearance and characteristics of the Egyptian monster Apep and the Greek mythological figure the Lernaean Hydra.
Set first appeared in Robert E. Howard's first Conan short story The Phoenix on the Sword, (first published in Weird Tales, December 1932); this story introduces Thoth-Amon, a follower of "the serpent god Set".
Symbols of Set:
Set was regularly offered human sacrifice by the Stygians:
... chained captives had knelt by the hundreds during festivals to have their heads hacked off by the priest-king in honor of Set, the Serpent-god of Stygia...
In the 1982 movie Conan the Barbarian, the villainous Thulsa Doom leads the "Cult of the Serpent God Set".
A set (pitch set, pitch-class set, set class, set form, set genus, pitch collection) in music theory, as in mathematics and general parlance, is a collection of objects. In musical contexts the term is traditionally applied most often to collections of pitches or pitch-classes, but theorists have extended its use to other types of musical entities, so that one may speak of sets of durations or timbres, for example.
A set by itself does not necessarily possess any additional structure, such as an ordering. Nevertheless, it is often musically important to consider sets that are equipped with an order relation (called segments); in such contexts, bare sets are often referred to as "unordered", for the sake of emphasis.
Two-element sets are called dyads, three-element sets trichords (occasionally "triads", though this is easily confused with the traditional meaning of the word triad). Sets of higher cardinalities are called tetrachords (or tetrads), pentachords (or pentads), hexachords (or hexads), heptachords (heptads or, sometimes, mixing Latin and Greek roots, "septachords"—e.g.,), octachords (octads), nonachords (nonads), decachords (decads), undecachords, and, finally, the dodecachord.
Set construction is the process by which a construction manager undertakes to build full scale scenery suitable for viewing by camera, as specified by a production designer or art director working in collaboration with the director of a production to create a set for a theatrical, film or television production. The set designer produces a scale model, scale drawings, paint elevations (a scale painting supplied to the scenic painter of each element that requires painting), and research about props, textures, and so on. Scale drawings typically include a groundplan, elevation, and section of the complete set, as well as more detailed drawings of individual scenic elements which, in theatrical productions, may be static, flown, or built onto scenery wagons. Models and paint elevations are frequently hand-produced, though in recent years, many Production Designers and most commercial theatres have begun producing scale drawings with the aid of computer drafting programs such as AutoCAD or Vectorworks.
In computing, associative containers refer to a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. Being templates, they can be used to store arbitrary elements, such as integers or custom classes. The following containers are defined in the current revision of the C++ standard: set
, map
, multiset
, multimap
. Each of these containers differ only on constraints placed on their elements.
The associative containers are similar to the unordered associative containers in C++ standard library, the only difference is that the unordered associative containers, as their name implies, do not order their elements.
map
and set
each key must be unique. multimap
and multiset
do not have this restriction.map
and multimap
each element is composed from a key and a mapped value. In set
and multiset
each element is key; there are no mapped values.Mega Man ZX, known in Japan as Rockman ZX (ロックマンゼクス), is a video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. It is the first game in the sixth series of the Mega Man video game franchise. For the first time in the Mega Man series, the game features both a male and a female protagonist. A sequel, entitled Mega Man ZX Advent, was released in 2007.
Two centuries after the events of Mega Man Zero series, in the year 25XX, humans and Reploids now coexist peacefully. After some time of peace and prosperity; humans, reploids, and the humanoids (cyborgs in the Mega Man ZX universe) of Earth manage to revive some of the former Nations. After which, several incidents of reploids becoming Mavericks. The Mavericks made several areas dangerous. Trading between nations became obstructed, which caused the nations to become divided into utopian cities such as "Innerpeace." These cities became safe havens for peaceful reploids, humans and humanoids. The dangerous Mavericks known as Mechaniloids began to appear in the outlands and threatened the peace. The utopian cities and the outlands were divided into separate Areas and remarkable developments were made due to the efforts of the corporation Slither Inc. Slither Inc. possessed technology unearthed from ruins in the Outlands. Peaceful life in Innerpeace is maintained by using the technology offered by Slither Inc. Still, Maverick attacks occur in the frontier regions, which are more exposed to the enemy. To repel the attacks, the humanoids in these areas developed an organization devoted to the defending their region. This organization is known as the Guardians. The Guardians defend the Outlands and investigate the cause of the Maverick attacks. The original leader of the Guardians disappears during the investigation of an Outlands area.
The serpent, or snake, is one of the oldest and most widespread mythological symbols. The word is derived from Latin serpens, a crawling animal or snake. Snakes have been associated with some of the oldest rituals known to humankind and represent dual expression of good and evil.
In some cultures, snakes were fertility symbols. For example, the Hopi people of North America performed an annual snake dance to celebrate the union of Snake Youth (a Sky spirit) and Snake Girl (an Underworld spirit) and to renew the fertility of Nature. During the dance, live snakes were handled and at the end of the dance the snakes were released into the fields to guarantee good crops. "The snake dance is a prayer to the spirits of the clouds, the thunder and the lightning, that the rain may fall on the growing crops." In other cultures, snakes symbolized the umbilical cord, joining all humans to Mother Earth. The Great Goddess often had snakes as her familiars—sometimes twining around her sacred staff, as in ancient Crete—and they were worshiped as guardians of her mysteries of birth and regeneration.
In monotheism and henotheism, God is conceived of as the Supreme Being and principal object of faith. The concept of God as described by theologians commonly includes the attributes of omniscience (infinite knowledge), omnipotence (unlimited power), omnipresence (present everywhere), omnibenevolence (perfect goodness), divine simplicity, and eternal and necessary existence.
God is also usually defined as a non-corporeal being without any human biological gender, but his role as a creator has caused some religions to give him the metaphorical name of "Father". Because God is concieved as not being a corporeal being, he cannot (some say should not) be portrayed in a literal visual image; some religious groups use a man to symbolize God because of his role as the "father" of the universe and his deed of creating man's mind in the image of his own.
In theism, God is the creator and sustainer of the universe, while in deism, God is the creator, but not the sustainer, of the universe. Monotheism is the belief in the existence of one God or in the oneness of God. In pantheism, God is the universe itself. In atheism, God does not exist, while God is deemed unknown or unknowable within the context of agnosticism. God has also been conceived as being incorporeal (immaterial), a personal being, the source of all moral obligation, and the "greatest conceivable existent". Many notable philosophers have developed arguments for and against the existence of God.