Secret of Mana, originally released in Japan as Seiken Densetsu 2 (聖剣伝説2, lit. "Legend of the Sacred Sword 2"), is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying warship.
Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.
Early in the evenin just about supper time,
Over by the courthouse theyre starting to unwind.
Four kids on the corner trying to bring you up.
Willy picks a tune out and he blows it on the harp.
Chorus:
Down on the corner, out in the street,
Willy and the poorboys are playin;
Bring a nickel; tap your feet.
Rooster hits the washboard and people just got to smile,
Blinky, thumps the gut bass and solos for a while.
Poorboy twangs the rhythm out on his kalamazoo.
Willy goes into a dance and doubles on kazoo.
Chorus
Chorus
You dont need a penny just to hang around,
But if youve got a nickel, wont you lay your money down?
Over on the corner theres a happy noise.
People come from all around to watch the magic boy.
Chorus
Chorus