Klinik, (sometimes called The Klinik), is an industrial music band from Belgium, originally formed around 1982 by electro-synthpop practitioner Marc Verhaeghen, who is the only constant member.
Marc Verhaeghen originally formed Klinik in the early-to-mid 1980s; the exact date varies depending on the source. The group is normally described as one of the most influential Belgian industrial bands in history.
In 1985, Verhaeghen joined forces with two other bands, Absolute Body Control (with Dirk Ivens and Eric van Wonterghem), and "The Maniacs" (Sandy Nys) to form one "super group" "Absolute Controlled Clinical Maniacs". This rather unwieldy name was soon dropped in favour of the shorter name "The Klinik". Nys soon left the band to form "Hybryds", followed in 1987 by van Wonterghem, leaving The Klinik as the "classic" duo of Dirk Ivens and Marc Verhaeghen.
The Klinik soon made a name for themselves with their cold and harsh EBM sound and their live shows, where both Ivens and Verhaeghen performed with their heads wrapped in gauze, wearing long black leather coats. Ivens' hissing vocals and minimalist lyrics were complemented by Verhaeghen's synthesizer skills and distorted trombone playing. This however, did not last forever; after Time, an album neither member was fully pleased with, musical differences became too great, and they decided to go their separate ways. In a 2013 interview, Ivens said the due were moving in different directions musically, and that compromise between only two members was challenging.
Hi-Risers are a type of highly customized automobile, typically a traditional, full-size, body on frame, V8 powered, rear wheel drive American-built sedan modified by significantly increasing the ground clearance and adding large-diameter wheels with low-profile tires. Depending on the model and style of body, autos customized in this manner can be labeled "donk," "box," or "bubble."
Hi-risers originally grew out of the Dirty South subculture, but the trend has spread across the United States. Vehicles customized in the hi-riser style are distinguished by their oversized (even disproportionate) wheels, ranging from 20 inches to 30 inches or more in diameter (largest being 50 inch), as well as fanciful custom paint-jobs and expensive audio equipment. Suspension modifications similar to those employed on lifted pickup trucks are made to give adequate clearance for the large wheels. Often the suspension is modified so the front end sits slightly higher than the rear end, giving the car a swaggering appearance. Because of the exaggerated look gained from installing a lifted suspension and enormous wheels, donks are also known as "hi-risers" or "sky-scrapers."
In geometry, an n-orthotope (also called a hyperrectangle or a box) is the generalization of a rectangle for higher dimensions, formally defined as the Cartesian product of intervals.
A three-dimensional orthotope is also called a right rectangular prism, rectangular cuboid, or rectangular parallelepiped.
A special case of an n-orthotope, where all edges are equal length, is the n-cube.
By analogy, the term "hyperrectangle" or "box" refers to Cartesian products of orthogonal intervals of other kinds, such as ranges of keys in database theory or ranges of integers, rather than real numbers.
The dual polytope of an n-orthotope has been variously called a rectangular n-orthoplex, rhombic n-fusil, or n-lozenge. It is constructed by 2n points located in the center of the orthotope rectangular faces.
An n-fusil's Schläfli symbol can be represented by a sum of n orthogonal line segments: { } + { } + ... + { }.
A 1-fusil is a line segment. A 2-fusil is a rhombus. Its plane cross selections in all pairs of axes are rhombi.
A pledge is a bailment that conveys possessory title to property owned by a debtor (the pledgor) to a creditor (the pledgee) to secure repayment for some debt or obligation and to the mutual benefit of both parties. The term is also used to denote the property which constitutes the security. A pledge is type of security interest.
Pledge is the pignus of Roman law, from which most of the modern European-based law on the subject is derived, but is generally a feature of even the most basic legal systems. It differs from hypothecation and from the more usual mortgage in that the pledge is in the possession of the pledgee. It is similar, however, in that all three can apply to personal and real property. A pledge of personal property is known as a pawn and that of real property is called an antichresis.
In earlier medieval law, especially in Germanic law, two types of pledge existed, being either possessory (cf. Old English wed, Old French gage, Old High German wetti, Latin pignus depositum), i.e. delivered from the outset, or non-possessory (cf. OE bād, OFr nam, nant, OHG pfant, L pignus oppositum), i.e. distrained on the maturity date, and the latter essentially gave rise to the legal principle of distraint. This distinction still remains in some systems, e.g. French gage vs. nantissement and Dutch vuistpand vs. stil pand. Token, symbolic reciprocal pledges were commonly incorporated into formal ceremonies as a way of solidifying agreements and other transactions.
The pawn (♙♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen.Each player begins a game of chess with eight pawns, one on each square of the rank immediately in front of the other pieces. (In algebraic notation, the white pawns start on a2, b2, c2, ..., h2, while black pawns start on a7, b7, c7, ..., h7.)
Individual pawns are referred to by the file on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn", or less commonly (using descriptive notation), "White's king bishop pawn" or "Black's queen knight pawn". It is also common to refer to a rook pawn, meaning any pawn on the a- or h-file, a knight pawn (on the b- or g-file), a bishop pawn (on the c- or f-file), a queen pawn (on the d-file), a king pawn (on the e-file), and a central pawn (on either the d- or e-file).
Unlike the other pieces, pawns may not move backwards. Normally a pawn moves by advancing a single square, but the first time a pawn is moved, it has the option of advancing two squares. Pawns may not use the initial two-square advance to jump over an occupied square, or to capture. Any piece directly in front of a pawn, friend or foe, blocks its advance. In the diagram at right, the pawn on c4 may move to c5, while the pawn on e2 may move to either e3 or e4.