Samurai Warriors 3 | |
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Developer(s) | Omega Force |
Publisher(s) | Tecmo Koei Nintendo (Wii US and Europe) |
Series | Samurai Warriors |
Platform(s) | Wii, PlayStation 3, PlayStation Portable |
Release date(s) | Wii
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Genre(s) | Hack and slash |
Mode(s) | Single-player, Multiplayer |
Rating(s) | |
Media/distribution | Optical disc, Blu-Ray, Universal Media Disc |
Samurai Warriors 3 (戦国無双3 Sengoku Musō 3 , Sengoku Musou 3 in Japan) is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force. The game was released in Japan on December 3, 2009, Europe on May 28, 2010, Australia on June 10, 2010, and in North America on September 27, 2010 for the Wii.[1][2]
Shigeru Miyamoto from Nintendo attended the game's Press Conference on August 5, 2009, to present a new mode in the game based on the Famicom Disk System game Nazo no Murasame Jō.[3] Nintendo will be publishing and distributing the game outside of Japan for the Wii.[4][5]
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Seven new characters made their playable debut in the Samurai Warriors franchise, most of them former generic non-player characters in past installments.
All 37 characters (excluding Takamaru) have new models, with 30 having a unique story mode.
(*) indicates characters who do not have a story mode in Samurai Warriors 3, however they do have unique stories in Samurai Warriors 3 XL. (**) Indicates characters who are included in Samurai Warriors 3 XL.
Musashi Miyamoto, Kojirō Sasaki and Ishikawa Goemon have been removed from the roster as playable characters in Samurai Warriors 3.
Similar to the first two games, Samurai Warriors 3 included two characters that have a unique appearance, yet are still non-playable characters. However, with the release of Samurai Warriors 3: Xtreme Legends, both have been made playable.
The game comes in three different variations; a standalone copy of the game, a Classic Controller Pro set, and a treasure box edition. The treasure box edition includes the controller as well as a mini figure, an original soundtrack CD and a book with strategies and artwork. The controller included in the latter two bundles is a special edition black Classic Controller Pro with the game's logo and Japanese inkbrush marks in gold.[6]
At the game's press conference on August 5, it was revealed that JPop artist Gackt will be performing two theme songs for the game, "Zan"[7] and "Setsugekka".[8] The song "Zan" is used in the promotional commercials for the game, and is also be featured in the game's ending. The single, titled "Setsugekka (The End of Silence)/Zan", which contains both songs, was released on December 9, 2009.
Samurai Warriors 3 Z, an extended version of Samurai Warriors 3, was released for the PlayStation 3 in Japan in February 2011. The game runs at 60FPS and includes new content. Additional content includes ten new story modes and three new playable characters, with Masanori Fukushima and Aya Gozen becoming playable and Gracia returning. The Murasame Castle mode was removed from the game and replaced with a new challenge mode. Much of the new content will also be included within an expansion for the Wii version of the game, Samurai Warriors 3: Xtreme Legends. Unfortunately, it has been confirmed that neither versions of the expansion will receive an overseas release. Instead, an iteration of the game titled "Samurai Warriors: Chronicles" was released for the Nintendo 3DS in North America and Europe.
Samurai Warriors 3: Empires was announced on May 31, 2011 through a leaked image of an in-store poster. Tecmo Koei have since acknowledged the existence of the game. It was released in in Japan for the PlayStation 3 on August 25, 2011.
Sengoku Musou 3 Z Special was released for the PlayStation Portable in Japan in February 2012. All contents of PS3 version included without "Murasama Mode". Plus the PSP version includes costumes from other Samurai Warriors games and have exclusive downloadble content. All characters are unlocked and the player may use savedata from PS3 version.
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Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo, which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes #6.
The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.
The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte. Neil Brennan wrote the music.
The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist koans, such as "if you see the Buddha on the path, kill him". Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.
From the land of rising sun
Hear the cry of the newbornchild
He was born to fight
That's his destiny
Learn how to kill as a killer elite
Play with fire with his first katana
In the battlefield
That's his playground
SAMURAI WARRIOR - You fight
SAMURAI WARRIOR - You kill
SAMURAI WARRIOR - You die
SAMURAI WARRIOR
In the name of shogun's mission
Hear the call of samurai's blood
It's time to attack
Wear your yoroi
Through the fire of hinawaju
Run straight ahead to the enemy's head
It's time to die
Say your prayer
SAMURAI WARRIOR - You fight
SAMURAI WARRIOR - You kill
SAMURAI WARRIOR - You die