A mind /ˈmaɪnd/ is the set of cognitive faculties that enables consciousness, perception, thinking, judgement, and memory—a characteristic of humans, but which also may apply to other life forms.
A lengthy tradition of inquiries in philosophy, religion, psychology and cognitive science has sought to develop an understanding of what a mind is and what its distinguishing properties are. The main question regarding the nature of mind is its relation to the physical brain and nervous system – a question which is often framed as the mind–body problem, which considers whether mind is somehow separate from physical existence (dualism and idealism), or the mind is identical with the brain or some activity of the brain, deriving from and/or reducible to physical phenomena such as neuronal activity (physicalism). Another question concerns which types of beings are capable of having minds, for example whether mind is exclusive to humans, possessed also by some or all animals, by all living things, or whether mind can also be a property of some types of man-made machines.
Mind is a mental health charity in England and Wales. Founded in 1946 as the National Association for Mental Health (NAMH), it celebrated its 60th anniversary in 2006.
Mind offers information and advice to people with mental health problems and lobbies government and local authorities on their behalf. It also works to raise public awareness and understanding of issues relating to mental health. Since 1982, it has awarded an annual prize for "Book of the Year" having to do with mental health, in addition to three other prizes
Over 180 local Mind associations (independent, affiliated charities) provide services such as supported housing, floating support schemes, care homes, drop-in centres and self-help support groups. Local Mind associations are often very different in size, make up and character—it is a common misconception that they all work to the same policy and procedural framework. Mind is a national brand but all local associations are unique, although they do all sign up to certain shared aims and ethical guidelines.
In Iain M. Banks' Culture series, most larger starships, some inhabited planets and all orbitals have their own Minds: sentient, hyperintelligent machines originally built by biological species, which have evolved, redesigned themselves, and become many times more intelligent than their original creators.
These Minds have become an indispensable part of the Culture, enabling much of its post-scarcity amenities by planning and automating society (controlling day-to-day administration with mere fractions of their mental power). The main feature of these Minds—in comparison to extremely powerful artificial intelligences in other fiction—is that the Minds are (by design and by extension of their rational, but "humanistic" thought processes) generally a very benevolent presence, and show no wish to supplant or dominate their erstwhile creators. Though this is commonly viewed in a utopian light, a view where the human members of the Culture amount to little more than pets is not unsupportable.
Sage is a grey-green resembling that of dried sage leaves. As a quaternary color, it is an equal mix of the tertiary colors citron and slate (both confusingly also known as olive in different sources). The hex RGB color value of the Sage swatch at right is BCB88A.
Sage, also known as Tessa, is a fictional character in the Marvel Comics universe. She has most often been associated with the X-Men and the Hellfire Club, whom she spied upon for Professor Charles Xavier.
A mutant, Sage possesses a number of mental abilities and was originally presented as the personal assistant to the Hellfire Club’s Sebastian Shaw, but an extended retcon revealed that she was one of the first mutants discovered by Professor Xavier. She has been a member of the original X-Men teams, the Excalibur, the Exiles, and a cross-dimensional X-Men team similar to the Exiles known as the X-Treme X-Men.
Tessa first appeared in The X-Men #132 (April 1980), and was created by Chris Claremont and John Byrne.
Sage's exact country of origin remains unrevealed, but she claims to have come from a war-torn region. By the time she reaches young adulthood, she is living by herself in Afghanistan. Although she tries to keep out of the conflicts between the rebels and the government, she is willing to use her guns and other weapons on anything that poses a threat. One day, she feels called to a cave which is considered haunted by the locals. She hears a voice in her head that guides her deeper into the cavern, where she finds Charles Xavier, who is trapped underneath a pile of debris. His legs have been crushed during his battle with the alien Lucifer. Xavier senses that Sage is a mutant, and explains to her what her abilities mean. Sage says that this was about the same time as he located Beast, but in other accounts he found Sage first.
SageMath (previously Sage or SAGE, System for Algebra and Geometry Experimentation) is mathematical software with features covering many aspects of mathematics, including algebra, combinatorics, numerical mathematics, number theory, and calculus.
The first version of SageMath was released on 24 February 2005 as free and open source software under the terms of the GNU General Public License, with the initial goals of creating an "open source alternative to Magma, Maple, Mathematica, and MATLAB". The originator and leader of the SageMath project, William Stein, is a mathematician at the University of Washington.
SageMath "uses a Python-like syntax," supporting procedural, functional and object-oriented constructs.
Features of SageMath include: