Sadness (also called heavy-heartedness) is emotional pain associated with, or characterized by feelings of disadvantage, loss, despair, grief, helplessness, disappointment and sorrow. An individual experiencing sadness may become quiet or lethargic, and withdraw themselves from others. Crying is often an indication of sadness.
Sadness is one of the "six basic emotions" described by Paul Ekman, along with happiness, anger, surprise, fear and disgust.
Sadness is a common experience in childhood. Acknowledging such emotions can make it much easier for families to address more serious emotional problems, although some families may have a (conscious or unconscious) rule that sadness is "not allowed".Robin Skynner has suggested that this may cause problems, because with sadness "screened-off" we are left a bit shallow and manic.
Sadness is part of the normal process of the child separating from an early symbiosis with the mother and becoming more independent. Every time a child separates just a tiny bit more, he or she will have to cope with a small loss. If the mother cannot allow the minor distress involved, the child may never learn how to deal with sadness by themselves. Pediatrician T. Berry Brazelton argues that too much cheering a child up devalues the emotion of sadness for them; and Selma Fraiberg suggests that it is important to respect a child's right to experience a loss fully and deeply.
Sadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.
Sadness was promoted as a unique and realistic survival horror game that would "surprise players," focusing on psychological horror rather than violence, containing "associations with narcolepsy, nyctophobia and paranoid schizophrenia." More notable was the announcement that the game would sport black-and-white visuals stylized as gothic horror.
Inside Out is a 2015 American 3D computer-animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. The film was directed and co-written by Pete Docter, co-directed and co-written by Ronnie del Carmen and produced by Jonas Rivera, with music composed by Michael Giacchino. The film is set in the mind of a young girl named Riley Andersen (Kaitlyn Dias), where five personified emotions—Joy (Amy Poehler), Sadness (Phyllis Smith), Fear (Bill Hader), Anger (Lewis Black), and Disgust (Mindy Kaling)—try to lead her through life as her parents (Diane Lane and Kyle MacLachlan) move the family from Minnesota to San Francisco and she has to adjust to her new life.
Docter first began developing Inside Out in 2009 after noticing changes in his daughter's personality as she grew older. The film's producers consulted numerous psychologists, including Dacher Keltner from the University of California, Berkeley, who helped revise the story by emphasizing the neuropsychological findings that human emotions affect interpersonal relationships and can be significantly moderated by them.
In religion, a relic usually consists of the physical remains of a saint or the personal effects of the saint or venerated person preserved for purposes of veneration as a tangible memorial. Relics are an important aspect of some forms of Buddhism, Christianity, Hinduism, Shamanism, and many other religions. Relic derives from the Latin reliquiae, meaning "remains," and a form of the Latin verb relinquere, to "leave behind, or abandon." A reliquary is a shrine that houses one or more religious relics.
In ancient Greece, a city or sanctuary might claim to possess, without necessarily displaying, the remains of a venerated hero as a part of a hero cult. Other venerable objects associated with the hero were more likely to be on display in sanctuaries, such as spears, shields, or other weaponry; chariots, ships or figureheads; furniture such as chairs or tripods; and clothing. The sanctuary of the Leucippides at Sparta claimed to display the egg of Leda.
The bones were not regarded as holding a particular power derived from the hero, with some exceptions, such as the divine shoulder of Pelops held at Olympia. Miracles and healing were not regularly attributed to them; rather, their presence was meant to serve a tutelary function, as the tomb of Oedipus was said to protect Athens.
Halo 2 is a 2004 first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. A Microsoft Windows version of the game was released on May 31, 2007, developed by an internal team at Microsoft Game Studios known as Hired Gun. The game features a new game engine, as well as using the Havok physics engine; added weapons and vehicles, and new multiplayer maps. The player alternately assumes the roles of the human Master Chief and the alien Arbiter in a 26th-century conflict between the human United Nations Space Command and genocidal Covenant.
After the success of Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including multiplayer over the Internet through Xbox Live. Time constraints forced a series of cutbacks in the size and scope of the game, including a cliffhanger ending to the game's campaign mode that left many in the studio dissatisfied. Among Halo 2's marketing efforts was an alternate reality game called "I Love Bees" that involved players solving real-world puzzles.
Relic is a 1995 novel by American authors Douglas Preston and Lincoln Child and is the first in the Special Agent Pendergast series. As a techno-thriller, it commented on the possibilities inherent in genetic manipulation, while also being critical of museums and their role both in society and in the scientific community. It is the basis of the 1997 film The Relic.
In September of 1987, Dr. Julian Whittlesey is leading an expedition through the Amazon Basin in the Brazilian rainforest, in search of the lost Kothoga tribe. He hopes to prove that they still do exist, and in the process learn more about their culture, including their lizard god Mbwun ("He Who Walks On All Fours"), supposedly the son of Satan. However, Whittlesey disappears after he finds the mutilated body of his partner Crocker, and realizes that a creature in the brush is stalking him. A year later, in Belem, a dock worker named Ven is suddenly and brutally killed when a freighter arrives with a shipment of crates from Whittlesey's expedition.