Ruins are the remains of human-made architecture: structures that were once complete, as time went by, have fallen into a state of partial or complete disrepair, due to lack of maintenance or deliberate acts of destruction. Natural disaster, war and depopulation are the most common root causes, with many structures becoming progressively derelict over time due to long-term weathering and scavenging.
There are famous ruins all over the world, from ancient sites in China, the Indus valley and Judea to Zimbabwe in Africa, ancient Greek, Egyptian and Roman sites in the Mediterranean basin, and Incan and Mayan sites in the Americas. Ruins are of great importance to historians, archaeologists and anthropologists, whether they were once individual fortifications, places of worship, houses and utility buildings, or entire villages, towns and cities. Many ruins have become UNESCO World Heritage Sites in recent years, to identify and preserve them as areas of outstanding value to humanity.
Ruin is a Swedish publishing house, well known for high quality books, mostly translations from various languages. It was established in 1996 by Harald Hultqvist, Nils Håkanson, Carl Ehrenkrona, Jon Smedsaas and Staffan Vahlquist. Ruin has presented internationally acclaimed writers in Swedish translation, such as Varlam Shalamov, Yu Hua, Nancy Huston, Andrei Volos, Bohumil Hrabal, Yevgeny Zamyatin and Joseph Roth.
Warrior's Lair was an action role-playing video game set in a medieval fantasy setting being developed for the PlayStation 3 and PlayStation Vita. The game was presented June 2011 at the Electronic Entertainment Expo (E3) where it demonstrated Sony Computer Entertainment's new handheld games console, and the ability to transfer active games between the two consoles.
The game was being co-developed by Sony Computer Entertainment and Idol Minds, but Sony announced its cancellation in July 2013. The PlayStation 3 and PlayStation Vita versions were expected to be sold together as a combined package.
Warrior's Lair was an action role-playing game player from a perspective corrected view of an isometric viewpoint, the game-engine includes simulation of destructable environments and ragdoll physics.
Warrior's Lair's working title was Ruin. The game would utilise cloud storage to store game data, so that gameplay can be transferred almost seamlessly between connected devices.
Atrox is an avant-garde metal band from Trondheim, Norway. The group originally formed under the name "Suffocation" but soon changed it because of numerous other bands with the same name. Formed in 1988, the band released its first material only in 1997, and followed it with two releases on notable French metal label, Season of Mist. While their early releases are firmly rooted in death metal, later releases incorporate more progressive elements.
-viNd- - Guitars
Rune Sørgård - guitars, Programming
Tor Arne Helgesen - Drums
Erik Paulsen - Bass
Rune Folgerø - lead vocals
Per Spjøtvold - Keyboard, backing vocals
Ole Marius Larmerud - Guitars (2002–2005)
Monika Edvardsen - Vocals, Keyboard (1996–2004)
Pete Beck - Vocals, Bass (2002–2004)
Daniel Stavsøyen - Bass (2001–2002)
Tom Wahl - Bass (1999)
Dag Rune Øyan - Guitars (1995–1999)
Lars Halvard Søndrol - Drums (1994–1999)
Tommy Sebastian Halseth - Bass (1995–1999)
Geir Tore Johansen - Vocals (1988–1997)
Svenn Tore Mauseth Bass (1988–1995)
Tor-Helge Skei - Guitars (1988–1994)
Tomas Smagersjø - Drums (1993)
Geir Knarrbakk - Drums (1988–1992)
Gunder Audun Dragsten - Guitars (1988–1990)
Out chasing kites and dragonets, loosing the track, jerking out of scrubs. Getting clasped by the creepers of a tumbledown stone wall.
Shattered gargoyles on the ground. Their eyes staring up on their pebble-drooling congeners and on moss grown sculptures.
Beheaded dismembered marble figures. Corroded disembowelled marble humans.
Marble limbs sprawling. Marble heads nuzzling. Marble genitals gaping and heaving in the grass. Marble fig leaves eroding on the compost heap.
Friezes on the walls where grotesque granite creatures revel. Stone reptiles strangling stone gryphons. Stone maggots consuming the struggling monsters.
Stealing through, you'd expect to find the skeletons of the Sleeping Beauty's wooers in the hedges and perhaps her spindle and the witch inside.
Inside Rooms without walls. Columns without ceilings to support. The capitals shedding dead Acanthus leaves which descend in slow
motion to become parts of the rustling on the floor.
Doors leading nowhere. Stairs spiralling into open air. Formerly secret passages now exposed, leading deeper into the woods.
In one of the rooms a pile of tiny bones and a pointed hat atop of a tiny skull staring into the corner.
Strange... it seems as this palace decayed so quickly as if someone wanted to get rid of it.