Motif may refer to:
In computing, the Motif Window Manager (MWM) is an X window manager based on the Motif toolkit.
Mwm is a lightweight, window manager having robust compliance and configuration of the features it has. Mwm first appeared on in the early-1980s, along with the Motif toolkit. Mwm supports: Common User Interface (i.e., Alt-Tab is switch windows, a standard), some International support, Common Desktop Environment, X Resource Database (/home/app-defaults/ and runtime), X Session Manager protocol (save yourself), X Edited Resource Protocol (edit widget data), desktop icons, optional use of images to decorate, and had supported Virtual desktop (removed since 2.1) but now supports non-virtual desktop panning. Mwm is a window manager, not a full desktop environment, so it only manages windows; it is expected that configuration, programs, sound, are provided by other programs. A plain text file is parsed to customize menus, user input mappings, management features, and user made functions of the same.
In chess composition, a motif is basic element of a move in the consideration why the piece moves and how it supports the fulfillment of a stipulation. Any move may and often does contain multiple motifs. Some composition schools put specific emphasis on motivation in chess problems, especially strategical school and Slovak school.
A composition where a maximum number of a certain motif occurrences is shown is called a task, even if the term task is more general.
Motifs may be classified according to various viewpoints. In the usual twomovers they might be:
Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Robotron popularized the twin joystick control scheme, one that had previously been used in Taito's Space Dungeon.
Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. The game is frequently listed as one of Jarvis's best contributions to the video game industry. Robotron: 2084 arcade cabinets have since become a sought-after collector's item. It was ported to numerous platforms.
Robotron is a 2D multi-directional shooter game in which the player controls the on-screen protagonist from a top-down perspective. The game is set in the year 2084 in a fictional world where robots ("Robotrons") have taken control of the world and eradicated most of the human race. The main protagonist is a nameless superhuman attempting to save the last human family.
Robotron may refer to: