Roar may refer to:
ROAR may refer to:
Roar News is the multi award-winning student newspaper of King's College London. It is editorially independent of both the university and the students' union and has an award-winning website
The newspaper won six awards in 2015, including Best Website, Best Publication and Best Design. In 2014 it won several others including a Mind Media Award and Student Media of the Year.
Roar has existed in various incarnations since 1973, but in 1992 its name was changed from 'Casey L' to 'Roar News' - named after the university's mascot, Reggie the lion. Roar prints three times a year, spending most of its energy on bringing students and staff up-to-the-minute news online. The current editor is Aditi Shorewal.
Former editors, writers and photographers now work for national news outlets such as The Sun, Press Association, The Independent The Daily Mail, Time Out Magazine, The Times and Sky.
Roar has existed in various formats, as a magazine, then a tabloid newspaper. It was turned into a full colour, glossy magazine in 2006 but has since been re-branded as a tabloid, borrowing the style of The Sun and The Mirror newspapers in its layout.
"Roar" is a song by American singer Katy Perry for her fourth studio album, Prism (2013). It was released as the lead single from the record on August 10, 2013. The song was written by Perry, Bonnie McKee, Dr. Luke, Max Martin, and Cirkut, and produced by the latter three. It is a power pop song, containing elements of glam rock and arena rock, with lyrics centering on standing up for oneself and self-empowerment.
"Roar" received generally mixed reviews from music critics; many appreciated its overall production, while others felt that its lyrical content contained "clichés". The song was a commercial success, becoming Perry's eighth non-consecutive number one song on the U.S. Billboard Hot 100, and also topping charts in Australia, Canada, Ireland, New Zealand, and the United Kingdom. Additionally, it also reached the top five in most international charts, including France, Germany, Italy, Japan and Switzerland.
To promote the song, Perry performed under the Brooklyn Bridge at the closing ceremony of the 2013 MTV Video Music Awards, on The X Factor Australia, at the Sydney Opera House in late October 2013, and on the German TV show Schlag den Raab. Grady Hall and Mark Kudsi directed the song's music video, which features Perry trying to adapt to the jungle where she survived a plane crash, and taming a tiger. It garnered generally mixed reviews from music critics. "Roar" was nominated for Song of the Year and Best Pop Solo Performance at the 56th Annual Grammy Awards. The song topped the charts in 14 countries and sold 9.9 million copies globally (according to the IFPI).
SSS may refer to:
SteadyShot is the trademarked name of the integrated image stabilisation technologies used in Sony video camcorders, DSLR cameras and on Sony Xperia smartphones and tablets. Different versions of these technologies are known as Super SteadyShot (SSS), SteadyShot INSIDE (SSI) and Optical SteadyShot (OSS) in Sonys Cyber-shot and Alpha product families.
When a camera is operated hand-held, the operator's shaky hands cause instabilities in the captured image stream. SteadyShot technology works inside the body of the camera. It uses motion sensors to detect the user's movements. SteadyShot then compensates for some of these movements, in some versions by moving the optics and in some versions by moving the image sensor in an opposite direction to the movement.
This approach is contrasted to digital image stabilization in which the physical image is allowed to "track" the scene on the CCD by software to produce a stable image. The digital technique requires the pixel count to be increased to allow the image to move on the sensor while keeping reference points within the boundaries of the capture chip.
SSS* is a search algorithm, introduced by George Stockman in 1979, that conducts a state space search traversing a game tree in a best-first fashion similar to that of the A* search algorithm.
SSS* is based on the notion of solution trees. Informally, a solution tree can be formed from any arbitrary game tree by pruning the number of branches at each MAX node to one. Such a tree represents a complete strategy for MAX, since it specifies exactly one MAX action for every possible sequence of moves might be made by the opponent. Given a game tree, SSS* searches through the space of partial solution trees, gradually analyzing larger and larger subtrees, eventually producing a single solution tree with the same root and Minimax value as the original game tree. SSS* never examines a node that alpha-beta pruning would prune, and may prune some branches that alpha-beta would not. Stockman speculated that SSS* may therefore be a better general algorithm than alpha-beta. However, Igor Roizen and Judea Pearl have shown that the savings in the number of positions that SSS* evaluates relative to alpha/beta is limited and generally not enough to compensate for the increase in other resources (e.g., the storing and sorting of a list of nodes made necessary by the best-first nature of the algorithm). However, Aske Plaat, Jonathan Schaeffer, Wim Pijls and Arie de Bruin have shown that a sequence of null-window alpha-beta calls is equivalent to SSS* (i.e., it expands the same nodes in the same order) when alpha-beta is used with a transposition table, as is the case in all game-playing programs for chess, checkers, etc. Now the storing and sorting of the OPEN list were no longer necessary. This allowed the implementation of (an algorithm equivalent to) SSS* in tournament quality game-playing programs. Experiments showed that it did indeed perform better than Alpha-Beta in practice, but that it did not beat NegaScout.