Ristar, released as Ristar the Shooting Star (リスター・ザ・シューティングスター Risutā za Shūtingu Sutā) in Japan, is a platform game developed by Sonic Team and published by Sega for the Sega Genesis, released worldwide in February 1995. A Sega Game Gear game, of the same name and genre, Ristar, was also released, which shared similar themes, while possessing different level design and gameplay mechanics.
The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and combat enemies. Reception for the game has been generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles. While never receiving any sequels, Sega has re-released the game a number of times digitally and on Sega-themed compilations, and has occasionally given Ristar himself cameos in other Sega properties.
Ristar plays as a 2D sidescrolling platformer, similar to games in the Super Mario or Sonic the Hedgehog series of video games, but focusing less on jumping and speed, and more on the use of Ristar's stretchable arms, of which can be reached in 8 different main directions. The player must maneuver Ristar through the level to its end, while avoiding damage from obstacles and enemies. Ristar's extendable arms are used as the main means of attacking enemies; through extending his arms, grabbing the enemy, and pulling himself towards them into a "headbutt" motion to defeat them. The same motion also allows for opening treasure chests containing various items, or striking different parts of the environment, such as knocking trees over. Additionally, his elastic arms can merely be used for grabbing and/or throwing objects as well.
Ristar, known as Ristar the Shooting Star (リスター・ザ・シューティングスター Risutā za Shūtingu Sutā) in Japan, is a platform video game released by Sega in February 1995 for the Sega Game Gear. While sharing themes and gameplay elements from its main counterpart, Ristar, for the Sega Genesis, it is a largely different game. The game was well received by critics, who felt the gameplay mechanics were transferred over well to the older, aging Game Gear system, but were divided on whether or not the game was worth playing if both versions of the game were available to the consumer. The game received even less exposure than its Genesis counterpart, due to the Game Gear being towards the end of its lifecycle, and having less of a userbase to begin with in comparison to the Genesis.
The basic premise for the gameplay of the Game Gear version of Ristar is largely the same as the Sega Genesis counterpart. The game plays as a two-dimensional sidescrolling platformer where the player must navigate Ristar through a level, maneuvering around enemies and obstacles. Also like the Genesis version, Ristar's main abilities include emphasizing grabbing and "headbutting" enemies over jumping.
Well I lost my faith in fellow man
I've been living alone so long
That I dont know who I am
Why did it take so long
Why did it take so long
Ive been waiting a lifetime
For someone like you to set me free
Why did it take so long
For you to come and rescue me
Why did it take so long
Why did it take so long
Cos youre beautiful and everyone knows it
And youre everything I want you to be
I got sunshine on my face my smile shows it
Well it cant be wrong
cos youre so right for me
Youre so right for me
Yeah yeah
Youre so right for me
Well it just dont matter if its wrong or right
I didnt know something could feel so good
Ive been wasting all my time
Why did it take so long