Mob, MOB, or mobbing may refer to:
A mafia is a type of organized crime syndicate whose primary activities are protection racketeering, the arbitration of disputes between criminals, and the organizing and oversight of illegal agreements and transactions. Secondary activities may be practiced such as gambling, loan sharking, drug-trafficking, and fraud.
The term was originally applied to the Sicilian Mafia, but has since expanded to encompass other organizations of similar methods and purpose, e.g., "the Russian Mafia" or "the Japanese Mafia". The term is applied informally by the press and public; the criminal organizations themselves have their own terms (e.g., the original Sicilian and Italian-American Mafia call themselves Cosa Nostra, the Mexican Mafia calls itself La Eme, the Japanese Mafia Yakuza, the Chinese Mafia Triad and the Russian Mafia Bratva).
When used alone and without any qualifier, "Mafia" or "the Mafia" typically refers to either the Sicilian Mafia or the Italian-American Mafia, and sometimes Italian organized crime in general.
A mob, mobile or monster is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. Common usage refers to either a single character or a multitude of characters in a group as a mob. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog or sell items or who cannot be attacked. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin," "a citizen," etc.). "Dumb mobs" are those capable of no complex behaviors beyond attacking or moving around.
Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (PvE). PCs may also attack mobs because they aggressively attack PCs. Monster versus monster (MvM) battles also take place in some games.
In cooking, a sauce is liquid, cream, or semi-solid food served on or used in preparing other foods. Sauces are not normally consumed by themselves; they add flavor, moisture, and visual appeal to another dish. Sauce is a French word taken from the Latin salsa, meaning salted. Possibly the oldest sauce recorded is garum, the fish sauce used by the Ancient Greeks.
Sauces need a liquid component, but some sauces (for example, pico de gallo salsa or chutney) may contain more solid components than liquid. Sauces are an essential element in cuisines all over the world.
Sauces may be used for savory dishes or for desserts. They can be prepared and served cold, like mayonnaise, prepared cold but served lukewarm like pesto, or can be cooked like bechamel and served warm or again cooked and served cold like apple sauce. Some sauces are industrial inventions like Worcestershire sauce, HP Sauce, or nowadays mostly bought ready-made like soy sauce or ketchup, others still are freshly prepared by the cook. Sauces for salad are called salad dressing. Sauce is made by deglazing a pan which are called pan sauces.
Sauce is a liquid condiment or accompaniment to food.
Sauce may also refer to:
The saucer pass is an ice hockey technique in which the puck is passed to another player such that it flies in the air like a flying saucer. This makes the pass very difficult to intercept by opposing players but it will still land flat on the ice making it simple to control for the receiving player. The saucer pass is widely used nowadays due to the difficulty of intercepting it. It requires a high degree of skill to perform a saucer pass to a team member while also making it difficult for an opposing player to intercept it. The typical height used for a saucer pass depends on the number of opposing players surrounding the player initiating the pass. If the pass is in front of the goal within a few meters, it usually raises a maximum of 30 centimeters above the ice level. In the case of a "torpedo attack"—a saucer pass covering tens of meters, often starting from the passer's defensive zone—the pass can easily rise over 3 meters from the ice to avoid being captured by an opposing player's glove (capturing a pass with a stick above one's own shoulder level or above goal height is prohibited close to a goal).