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Nintendo is one of the world's biggest video game developing companies, having created multiple successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with Redmond. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2]

Contents

Main offices [link]

Nintendo Central Office
Nintendo Tokyo Office
Nintendo Kyoto Research Center

Nintendo Co., Ltd (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan ({{#invoke:Coordinates|coord}}{{#coordinates:34|58|11.89|N|135|45|22.33|E| | |name= }}) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan ({{#invoke:Coordinates|coord}}{{#coordinates:34|58|29.00|N|135|46|10.48|E| | |name= }}). Its original Kyoto headquarters can still be found at ({{#invoke:Coordinates|coord}}{{#coordinates:34|59|30.03|N|135|45|58.66|E| | |name= }}). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development, manufacturing, and clerical work are conducted. All three offices are interconnected and have video conferences often for communication and presentation purposes.

In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275,250 square feet (Bad rounding here{{#invoke:Math|precision_format| 25,571.56176 | 1-4 }} m2) and would expand its localization, development, debugging, production, and clerical teams. Nintendo Co., Ltd. announced the purchase of 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate easier as well as expand the total work force on new upcoming console development and new software for current and future hardware.[3][4]

Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated development studios. One of the more famous buildings is the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – now jokingly called The Pokémon Building, accommodates the complete Pokémon family which includes The Pokémon Company, Creatures Inc., and Genius Sonority.[5]

Research & Development Divisions [link]

Entertainment Analysis & Development (EAD) [link]

{{#invoke:Infobox|infobox}} The Nintendo Entertainment Analysis & Development (or EAD) division is the premier development arm at Nintendo. The group is the largest concentration of R&D, housing more than 800 engineers and designers. The division is rather large and currently broken into seven different subdivisions, each led by a designated producer and group manager. The overseeing managers are Shigeru Miyamoto and Takashi Tezuka. Currently, five divisions are located in the central Kyoto R&D building under the Software Development Department, while two divisions reside in the Tokyo offices under the Tokyo Software Development Department.

Nintendo Entertainment Analysis & Development
Department Group Works
Kyoto Software Development Comprehensive Development Group Not necessarily responsible for a specific franchise or genre.
Group No.1 Mario Kart and Nintendogs series.
Group No.2 Animal Crossing and Wii series.
Group No.3 The Legend of Zelda series.
Group No.4 New Super Mario Bros., Pikmin and Big Brain Academy series.
Group No.5 Wii Fit and Steel Diver series.
Sound Group Aids in music and sound effect creation.
Users Interface and Effects Aids in UI and special effect creation.
Tokyo Software Development Group No. 1 Super Mario Galaxy series and overseeing The Legend of Zelda remakes.
Group No. 2 Flipnote Studio and Super Mario 3D series.
Technology Development Development Environment Group Various game engines.
Technology Design Group Software Development Kits (SDK's) for Nintendo consoles.

Software Planning & Development (SPD) [link]

{{#invoke:Infobox|infobox}} The Nintendo Software Planning & Development (or SPD) division is the development group includes several of the original development officers from the old software and hardware development sectors. While the group leaders are decade old veterans, the bulk of the development teams working alongside are mainly younger employees. The division is broken up into two departments; Software Planning & Development Department and Software Design & Development Department.

Nintendo Software Planning & Development
Department Group Works
Software Planning & Development Group No. 1 WarioWare, Rhythm Heaven, Friend Collection and Metroid series.
Group No. 2 Brain Age, Endless Ocean, Style Savvy series
Group No. 3 Metroid Prime, Donkey Kong Country, Mario vs. Donkey Kong, Paper Mario, Super Mario Strikers, Battalion Wars, Excite and Fluidity series.
Group No. 4 Donkey Kong, Mario Party and Wii Party series.
Software Design & Development Software Development Group Brain Age, Jam with the Band series and additional Touch! Generations titles.
UI Design Group Some Wii Channels, Nintendo DS/DSi General Interface and Nintendo 3DS General Interface
Sound Group Manages music and sound effect creation for both internal and external projects.
Character Design Group Manages character creation for both internal and external projects.

Integrated Research & Development (IRD) [link]

{{#invoke:Infobox|infobox}} The Nintendo Integrated Research & Development (or IRD) division is Nintendo's hardware group specialized in all engineering and technological aspects of Nintendo's home console and handheld development. The division also houses industrial designers who design peripherals such as the WaveBird, Wii Zapper, and Wii steering wheel. The group was originally known as Research and Development Department 3 (R&D3),[6] with the same primary functions, with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games. On February 16, 2013, Nintendo IRD was combined with Nintendo Research & Engineering Department (or RED), the former hardware group specialized in all engineering and technological aspects of Nintendo's handheld development.[7][8]
Integrated Research & Development Department (IRD)

  • Nintendo IRD Product Group No. 1
  • Nintendo IRD Product Group No. 2
  • Nintendo IRD Product Group No. 3
  • Nintendo IRD Product Group No. 4
  • Nintendo IRD Industrial Design Group

Research & Engineering Department (RED)

  • Nintendo RED Planning Design Group
  • Nintendo RED Technology Design Group
  • Nintendo RED Mechanical Design Group
  • Nintendo RED Industrial Design Group

Nintendo Network Business Department (NBD) [link]

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The Nintendo Network Business Department (or NBD) division, which used to be centered in peripheral and software development, is currently a hybrid development group with several distinct duties. The development team originates from Nintendo Research & Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. The department handles most Nintendo Network programming and server maintenance inside Nintendo's in-house projects and throughout various other external Nintendo software in cooperation with Nintendo Network Services. Lastly, the department also cooperates in software development. The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. Current general manager, Masaru Shimomura described the group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[9]

Nintendo Network Planning Group - Software development

Title Platform Released
Miiverse Wii U/3DS/Web November 18, 2012 (NA)

Nintendo Mechanical Design Group - Hardware development

Title Platform Released
Pokéwalker NDS 2009 (JP)


Research & Development Subsidiaries [link]

Nintendo Software Technology (NST) [link]

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{{#invoke:Infobox|infobox}} Nintendo Software Technology (or NST) is an American-based software development arm with a direct connection to the Nintendo-funded DigiPen University. The development team also features several employees who were transplanted from Nintendo Co., Ltd, Rockstar Games, and Electronic Arts among others.

Title Platform Released
Bionic Commando: Elite Forces GBC
Ridge Racer 64 N64
Wave Race: Blue Storm NGC
1080° Avalanche NGC
Mario vs. Donkey Kong NDS
Ridge Racer DS NDS
Metroid Prime Hunters NDS
Mario vs. Donkey Kong 2: March of the Minis NDS
Crosswords DS NDS
Mario vs. Donkey Kong: Minis March Again NDS
Aura-Aura Climber DSiWare
Mario vs. Donkey Kong: Mini-Land Mayhem NDS
Crosswords Plus 3DS
Mario and Donkey Kong: Minis on the Move 3DS


Nintendo Technology Development (NTD) [link]

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Nintendo Technology Development (or NTD) is an American-based technology development arm responsible for platform development, technology development, and chipset design.

Nintendo European Research & Development (NERD) [link]

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Nintendo European Research & Development (or NERD) is a technology and middleware development team located in Paris, France. The company was known as Mobiclip until acquired and renamed by Nintendo in 2012.[10]

Mobiclip video codecs

Title Platform Released
GBA Video GBA
Professor Layton series NDS/3DS 2006-2013
Dragon Quest IX: Sentinels of the Starry Skies NDS
Metroid: Other M Wii
Fire Emblem: Awakening 3DS

NERD video codecs

Title Platform Released
Wii U Chat 1. Wii U
Wii U Internet Browser 2. Wii U

1. in cooperation with Vidyo
2. in cooperation with Nintendo Software Development & Design

Nintendo Network Service Database (NSD) [link]

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Nintendo Network Service Database (or NSD) was formerly known as Wii no Ma Co., Ltd. Originally created by Nintendo to provide digital entertainment as a service for Wii owners. The company has since been renamed.

Software Development Subsidiaries [link]

1-UP Studio [link]

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1-UP Studio is a Nintendo-funded and owned software development studio located in Tokyo, Japan.

HAL Laboratory [link]

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HAL Laboratory is software development studio located in Tokyo, Japan.

Creatures Inc. [link]

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Intelligent Systems [link]

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{{#invoke:Infobox|infobox}} Intelligent Systems is a software development studio located in Kyoto, Japan. This studio primarily focuses on the Fire Emblem series, and has worked with Nintendo since the launch of the NES. It is 100% owned and directed by Nintendo of Japan.

Monolith Soft [link]

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{{#invoke:Infobox|infobox}} Monolith Soft is a software development studio located in Tokyo and Kyoto, Japan. This studio was previously owned by Namco Bandai, until 2007 when Namco-Bandai transferred 80% of its 96% stake to Nintendo. At a later date the remaining 16% was sold so the company is currently 96% Nintendo owned and 4% third parties. In 2011, Monolith Soft opened a second studio in Kyoto, Japan.

Tokyo Software Development Studio

Kyoto Software Development Studio

  • Unnamed Nintendo 3DS project

Nd Cube [link]

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Nd Cube is a software development studio located in Tokyo and Sapporo, Japan. Nintendo and Nintendo advertising firm Dentsu co-ventured this software studio which is 98% Nintendo owned, and 2% by undisclosed parties.

Title Platform Released
Wii Party Wii
Mario Party 9 Wii
Wii Party U Wii U
Mario Party 3DS


Retro Studios [link]

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Retro Studios is a software development studio located in Austin, Texas, United States. Former Nintendo of America employee Michael Kelbaugh was appointed president of the branch. It is 100% owned and directed by Nintendo of Japan.

Title Platform Released
Metroid Prime NGC
Metroid Prime 2: Echoes NGC
Metroid Prime 3: Corruption Wii
Donkey Kong Country Returns Wii
Donkey Kong Country: Tropical Freeze Wii U


Affiliated/contracted developers [link]

Former Nintendo development teams [link]

Nintendo development teams [link]

  • Nintendo Research & Development 1 (or Nintendo R&D1) (1970–2002): The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the "games division" of Nintendo Co., Ltd. Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-operated software. With the conception of the Famicom (called the Nintendo Entertainment System in the West), and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from its original toys, Game & Watch, and arcade roots.
  • Nintendo Research & Development 2 (or Nintendo R&D2) (1972–2002): This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but it also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong, Mario Bros., and Popeye to the Famicom.[14]
  • Nintendo Research & Development 3 (or Nintendo R&D3) (1974–1996): Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out!! and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges.
  • Nintendo Tokyo R&D Products (1987–1989): In the early 1980s, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development.
  • Nintendo of America (NOA) Special-Projects (1990–1994): The first development branch at Nintendo of America. Nintendo wanted to deliver more software based at the U.S. market following the trails of the Sega Genesis marketing blitz. Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which lead to the NES Play Action and Ken Griffey, Jr. Presents Major League Baseball franchises.
  • Nintendo Research & Engineering Department (or Nintendo RED) was the hardware development team responsible for all of Nintendo's portable and hand held systems. The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R&D1 hardware division that created all the Game & Watch and hand held LCD cabinets.[15] On February 16, 2013, Nintendo RED was combined with the Nintendo Integrated Research & Development (or IRD) division.[7][8]

Affiliated development teams [link]

See also [link]

References [link]

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  7. 7.0 7.1 {{#invoke:citation/CS1|citation |CitationClass=web }}
  8. 8.0 8.1 {{#invoke:citation/CS1|citation |CitationClass=web }}
  9. NOM Magazine. Iwata Asks: Personal Trainer: Walking
  10. https://iwataasks.nintendo.com/interviews/#/wiiu/internet-browser/0/2
  11. {{#invoke:citation/CS1|citation |CitationClass=web }}
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  13. {{#invoke:citation/CS1|citation |CitationClass=web }}
  14. {{#invoke:citation/CS1|citation |CitationClass=web }}
  15. Famitsu Online. Game Boy Micro Development Interview
  16. {{#invoke:citation/CS1|citation |CitationClass=web }}
  17. {{#invoke:citation/CS1|citation |CitationClass=news }}
  18. {{#invoke:citation/CS1|citation |CitationClass=web }}
  19. {{#invoke:citation/CS1|citation |CitationClass=web }}

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https://wn.com/List_of_Nintendo_development_teams

Run (Amy Macdonald song)

"Run" is the fifth single to be released from Amy Macdonald's debut album, This Is the Life. The single was released in the UK on 3 March 2008 and peaked at #75 in the United Kingdom for 1 week. Macdonald stated on stage at T in the Park 2008 that the song was inspired by a gig by The Killers in her hometown of Glasgow.

Track listing

2-Track

  • "Run" 03:48
  • "Rock 'n' Roll Star (Acoustic Version)" 02:22
  • Maxi (Germany)

  • "Run" 03:48
  • "Youth Of Today (Live from SWR3 New Pop Festival 2008)" 04:02
  • "Dancing In The Dark (Live from SWR3 New Pop Festival 2008)" 03:27
  • "Run" (Videoclip)
  • Music video

    The music video for "Run" features Macdonald walking through a forest at night.

    Charts

    Macdonald's single "Run" was released on 3 March and jumped in the top 75 at number 75,next week it was knocked out of the top 75. Run charted at #36 in Germany.

    References

    External links

  • "Run" video on Macdonald's official YouTube channel
  • Lyrics of this song at MetroLyrics

  • Run 2

    "Run 2" was New Order's third and final single from their 1989 album Technique. The album version was listed as simply "Run".

    Overview

    "Run 2" was remixed by Scott Litt from the version on Technique, hence the appendage of "2" to the title. The main difference is that the song has been made more radio-friendly by editing down most of the long instrumental run-out and appending it with a final repeat of the chorus. Litt's mix strips back much of the echo and layers of synthesizers, and in place centres the mix on Sumner's vocal and the bass guitar of Peter Hook. Despite the effort taken to produce a radio single, only 20,000 of the Factory 12" release were ever pressed. 500 7-inch records were also pressed, for promotional use. The single was only released in the UK.

    John Denver's publishing company filed a lawsuit, alleging that the guitar break in "Run" too closely resembled Denver's "Leaving on a Jet Plane". The case was settled out of court. The song has since been credited to New Order and John Denver.

    Run (novel)

    Run is a 2007 novel by American author Ann Patchett. It was her first novel after the widely successful Bel Canto (2001).

    Plot summary

    This novel tells the story of Bernard Doyle, an Irish Catholic Boston politician. He and wife Bernadette have one biological son and later adopt African-American brothers Tip and Teddy. (The adoptees' names were given to them by the Doyles as a tribute to the Massachusetts politicians Thomas "Tip" O'Neill and Edward "Teddy" Kennedy.) Four years later, Doyle loses Bernadette to cancer. Sixteen years after his wife's death, Tip and Teddy are university students. Bernard, the former mayor of Boston, has invited them to a Jesse Jackson lecture and a reception afterward. Tip is pushed out of the path of an oncoming vehicle by a woman the family believes is a stranger. The novel's plot centers around that woman's identity and that of her 11-year-old daughter Kenya, who comes to stay with the Doyles. Interracial adoption, family allegiances and rivalries, and Boston’s notoriously complex political and racial history come into play, as does the role of religious faith in each family member's life.

    Product Red

    Product Red, styled as (PRODUCT)RED, is a licensed brand that seeks to engage the private sector in raising awareness and funds to help eliminate HIV/AIDS in Africa. It is licensed to partner companies including Nike, American Express (UK), Apple Inc., The Coca-Cola Company, Starbucks, Converse, Electronic Arts, Head, Bugaboo, Penguin Classics (UK & International), Gap, Armani, Hallmark (US), SAP and Beats Electronics (Beats by Dr. Dre). The concept was founded in 2006 by U2 frontman and activist, Bono, together with Bobby Shriver of the ONE/DATA. The Global Fund to Fight AIDS, Tuberculosis and Malaria is a recipient of (RED) money.

    As part of a new business model, each partner company creates a product with the Product Red logo. In return for the opportunity to increase revenue through the Product Red license, a 50 percent of the profit gained by each partner is donated to the Global Fund. As Product Red is a private company, a portion of the contributions received from the partner brands is assigned as profit. Such an amalgamation of humanitarian aid and for-profit businesses is one example of "ethical consumerism."

    Red (T'Pau album)

    Red is the fourth studio album by British pop/rock group T'Pau. It was released in 1998, and was the first album since The Promise from 1991.

    The group originally gained success in the late 1980s and split in the early 1990s. In 1997 original lead singer Carol Decker reformed the band with a completely new line-up and released a brand new version of their original hit "Heart and Soul". The new line-up started playing gigs and recorded this album in 1998. The album was released on Decker's own Gnatfish label, and would be released in America during late 1999 with a bonus CD featuring three extra tracks (including the 1997 version of "Heart and Soul"). In 2007, the album was officially released for download. It would be Decker's last album/single release until the 2007 solo single "Just Dream".

    Background

    After the original split of T'Pau, Decker attempted a solo career. In 1993, she contributed a track to the soundtrack of the film Dirty Weekend, and the following year a small number of live performances followed. In 1995 she released the single "One Heart" - as the official anthem for the Halifax World Cup Rugby League Centenary '95. It peaked at #130 in the UK. She performed the song at Wembley Stadium during the opening and closing ceremonies. By 1997 though, Decker had taken the decision to build a 'new' T'Pau around her, and get back on the road after assembling a massive amount of new material. Although she considered continuing as a solo artist, it was advised that it would be easier if the band name was rekindled. The newly reformed band featured none of the original members aside from Decker. A brand new version of the band's original hit "Heart and Soul" was released as "Heart and Soul '97" (featuring the future Red album track "Make Love to Me"), and the band went onto Cilla Black's Surprise Surprise TV show to perform the song. However it was not a commercial success.

    A Talk

    A Talk is the third EP by South Korean singer Hyuna, released on July 28, 2014. It features the lead single "Red".

    Promotion

    On June 26, 2014, Cube Entertainment announced that Hyuna would be releasing her third solo EP. A reality documentary program, Hyuna’s Free Month, was produced to show her preparation and promotional activities for the album release. On July 15, the name of the TV show was changed from Sexy Queen to Hyuna’s Free Month, and aired its first episode on July 21 on SBS MTV.

    Hyuna performed the EP's lead single "Red" (빨개요; Ppalgaeyo) and album track "Blacklist" on music shows starting on July 25 on KBS's Music Bank, MBC's Show! Music Core, SBS's Inkigayo and Mnet's M! Countdown.

    Reception

    On August 7, 2014, A Talk debuted on Korea's Gaon Weekly Albums Chart at number 3. With sales of 8,868 units, the album reached number 17 on the monthly album chart. The single "Red" reached number 3 on the Gaon Weekly Digital Chart. On August 6, 2014, Hyuna won her first ever music show award on MBC Music's Show Champion for "Red", and won on the same show again the following week.

    Podcasts:

    PLAYLIST TIME:

    Red Reign

    by: Riot

    From the far north eastern wall
    To the asian planes
    Son of Jah runs the morning call
    And all the children came
    Running hiding from reality
    Sudden winds of change
    hear the sound of your refrain
    Oh no, red reign coming over me
    God knows, god knows how they lie
    Oh no, all the pain that should never be
    Red reign
    God knows how we try
    Summer blood washes through your tears
    From the sacred square
    They deny you through all your years
    innocence shared
    Coming over what i's got to be
    Got no one to blame
    Hear the sound of your refrain
    Oh no, red reign coming over me
    God knows, god knows how they lie
    Oh no, all the pain that should never be
    Red reign
    God knows how we try, oh we try
    Running from reality
    Sudden winds of change
    Hear the yound of your refrain
    Oh no, red reign coming over me
    God knows, god knows how they lie
    Oh no, all the pain that should never be
    Red reign




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