Dobříň

Dobříň (German: Doberschin) is a village and municipality (obec) in Litoměřice District in the Ústí nad Labem Region of the Czech Republic.

The municipality covers an area of 6.05 square kilometres (2.34 sq mi), and has a population of 511 (as at 31 December 2007).

Dobříň lies approximately 17 kilometres (11 mi) south-east of Litoměřice, 31 km (19 mi) south-east of Ústí nad Labem, and 40 km (25 mi) north of Prague.

References

  • Czech Statistical Office: Municipalities of Litoměřice District
  • Dobříš

    Dobříš (Czech pronunciation: [ˈdobr̝iːʃ]; German: Doberschisch) is a town in the Central Bohemian Region of the Czech Republic with about 8,600 inhabitants. It is the second largest town in Příbram District, located 40 km (25 mi) south of Prague. It is part of the Prague metropolitan area.

    The settlement on the Golden Path trade route was first mentioned when in 1252 King Wenceslaus I of Bohemia signed a treaty with the Cistercian abbey of Plasy. Temporarily held by the noble House of Rosenberg, King John the Blind had a hunting lodge erected at Dobříš, which received town privileges by his grandson King Wenceslaus IV. It was devastated during the Hussite Wars in 1421.

    After the Kingdom of Bohemia had passed to the Habsburg Monarchy, Dobříš was given further city rights by King Ferdinand I in 1543, confirmed by his son and successor Emperor Maximilian II in 1569. Dobříš Castle was acquired by the German House of Mansfeld in 1630, who had it rebuilt in a Rococo style from 1745 onwards. It was inherited by the Austrian Colloredo-Mansfeld dynasty in 1780.

    Dobric

    Dobric may refer to:

  • Dobrich, a town in Bulgaria
  • Dobrić, a village in Serbia
  • Dobříč (Plzeň-North District), a village in the Plzeň Region, Czech Republic
  • Dobříč (Prague-West District), a village in the Central Bohemian Region, Czech Republic
  • Dobrić, Kosovo, (Albanian: Dobrixhë), a village near Gjakova in Kosovo, Serbia
  • Dobric, a village in Căianu Mic Commune, Bistriţa-Năsăud County, Romania
  • Dawn (Guitar Vader album)

    Dawn is the fourth studio album by Japanese rock band Guitar Vader, released in 2003. The first track, "Satisfy," is notable for containing many lyrical references to "You Make It Easy" by Air.

    Track listing

  • "Satisfy" – 3:33
  • "Mysterious Dirty Girl" – 3:55
  • "Bird Ship" - 4:36
  • "Blue Velvet" - 3:21
  • "真昼の月" - 3:06
  • "Leave Me Alone" - 3:57
  • "Everyday" - 5:14
  • "Cutting Evil Smile Diablo" - 4:24
  • "Satisfy, Kidkut Remix" - 3:12
  • Dawn (sculpture)

    Dawn is an outdoor 1971 bronze sculpture by Helen Journeay, installed at Hermann Park's McGovern Centennial Gardens in Houston, Texas, in the United States. It depicts a nude woman and a fawn, and rests on brick pedestal. The statue was previously installed inside the entrance to the Houston Garden Center.

    See also

  • 1971 in art
  • References

    List of The Keys to the Kingdom characters

    The Keys to the Kingdom is a fantasy-adventure book series, written by Garth Nix, started in 2003 with Mister Monday and ended with "Lord Sunday". The series follows the story of Arthur Penhaligon and his charge as the Rightful Heir of the Architect to claim the Seven Keys to the Kingdom and the seven demesnes of the House.

    Heroes

    Arthur Penhaligon

    Arthur, a 12-year-old boy, has recently moved to a town and wants to fit into it. After suffering an asthma attack, he is saved by a mysterious metal object, called a Key, given by an even stranger character, Mister Monday, whose servants bring an incurable plague to Arthur's town. Arthur hurries to the House, a mysterious structure that only he can see. Shortly after arriving in the House, Arthur discovers the structure of the house is a complete universe and is informed of his duty to unseat the seven Trustees who run the House, claim their Keys, and rule all of Creation. Arthur cannot live an ordinary life unless he overthrows all of the Trustees, who are also known as the Morrow Days. To do this, however, he must use the Keys, which infect him with sorcery and make him a Denizen of the House; and whenever Denizens appear in the Secondary Realms (everything in Creation that is not in the House, including Earth), they are "inimical to mortal life", i.e. incredibly harmful to reality. This dilemma is a constant theme in the books: as Arthur does not wish to turn into a Denizen; he often resists using the Keys, and only does when it is absolutely necessary.

    Podcasts:

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