Noir (or noire) is the French word for black. It may also refer to:
Noir: A Collection of Crime Comics is a black-and-white crime comics anthology published by Dark Horse Comics. The collection contains original stories as well as short stories of already established crime comics series.
Writer and artist: David Lapham
Letterer: Clem Robins
Writer and artist: Jeff Lemire
Writer and artist: Dean Motter
Writer: Chris Offutt
Penciller: Kano
Inker: Stefano Gaudiano
Letterer: Clem Robins
Writer: Alex De Campi
Artist: Hugo Petrus
Letterer: Ryan Hill
Writer and artist: M. K. Perker
Writer and artist: Paul Grist
Writer and artist: Rick Geary
Prose story with illustrastions
Writer: Ken Lizzi
Artist: Joëlle Jones
Writer: Gary D. Phillips
Artist: Eduardo Barreto
Letterer: Tom Orzechowski
Writers and artists: The Fillbach Brothers
Noir is a Danish luxury fashion brand founded by designer Peter Ingwersen.
Noir and the organic cotton brand Illuminati II were founded concurrently in 2005, and together with the diffusion line Bllack Noir, introduced in 2008, the three brands are owned by the holding company Noir Illuminati II Holding.
Noir’s design philosophy has its fulcrum in contrasts where shiny fabrics are set against matt textiles and stringent lines are combined with voluminous shapes. Inspiration is drawn from the dark side, literature such as Edgar Allan Poe and the Victorian era, mixed with sadomasochistic elements.
Peter Ingwersen’s founding vision behind Noir was to set up a luxury fashion apparel brand that in all links of the supply chain was based upon Corporate Social Responsibility principles. Inspired by the Zeitgeist – or ‘the spirit of the times’ – Ingwersen wanted Noir to be the first luxury clothing brand to incorporate social responsibility into the business model and blend organic and fair trade principles with mink, leather and similarly luxurious materials. The founding idea behind Noir was thus to create socially conscious fashion in an industry that is not otherwise known for its commitment to social responsibility. In other words: "We want to be known as the first brand to turn corporate social responsibility sexy”, says Peter Ingwersen.
Although each installment of the Final Fantasy series is generally set in a different fictional world with separate storylines, there are several commonalities when it comes to character design, as certain design themes repeat themselves, as well as specific character names and classes. Within the main series, Yoshitaka Amano was the character designer for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V and Final Fantasy VI, Tetsuya Nomura was the character designer for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy XI and Final Fantasy XIII, Yoshitaka Amano created and did the concept art for the characters while Toshiyuki Itahana was the final character designer for Final Fantasy IX, and Akihiko Yoshida was the character designer for Final Fantasy XII.
The series has often featured male characters with slightly effeminate characteristics, as well as female characters with slightly tomboyish, but still feminine, characteristics. This trend has generally increased as the series evolved. These characters are usually teenagers, which some critics have interpreted as an effort on the part of the designers to ensure the players identify with them. At the same time, some female characters have been increasingly designed to wear very revealing outfits. Square Enix has stated that a more rugged looking hero had been considered for Final Fantasy XII but had ultimately been scrapped in favor of Vaan, another effeminate protagonist. The developers cited scenaristic reasons and target demographic considerations to explain their choice. For Final Fantasy XIII, Square Enix settled on a female main character, described as a "female version of Cloud from FFVII." This aspect of Final Fantasy can also be seen in Sora, the protagonist of Kingdom Hearts, a crossover series featuring Final Fantasy and Disney characters.
In the motion picture industry, a "box office bomb" or "box office flop" is a film that is viewed as highly unsuccessful or unprofitable during its theatrical run, sometimes preceding hype regarding its cost, production, or marketing efforts. Generally, any film for which the production and marketing costs exceed the combined revenue recovered after release is considered to have "bombed".
Gauging the financial success of a film is difficult, and because there is no reliable definition, what makes a "box-office bomb" can be very subjective. Not all films that fail to earn back their estimated costs during their theatrical runs are "bombs," and the label is generally applied to films that miss earnings projections by a wide margin, particularly when they are very expensive to produce, and sometimes in conjunction with middling or poor reviews (though critical reception has an imperfect connection to box office performance).
Beginning in the 1980s, cinemas started to drop movies that suffered a poor opening weekend. This made the performance of a film on its opening weekend much more crucial to its perception. With the growth of the Internet during the 1990s, chat rooms and websites enabled negative word of mouth to spread rapidly.
A bomb is an explosive device.
Bomb may also refer to:
Rayu is a village in the Tibet Autonomous Region of China.
Coordinates: 31°04′N 95°09′E / 31.067°N 95.150°E / 31.067; 95.150