Race Drivin'
Race Drivin' is a driving arcade game sequel (to 1989's Hard Drivin') that invites players to test drive several high-powered sports cars on stunt and speed courses. The game was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the players car. Like Hard Drivin', the game was unique among video games in that it included a true force feedback steering wheel, an ignition key, a 4-speed shifter, and 3 foot pedals (an accelerator, a brake, and a clutch (the clutch being a control seldom seen in any video game, then or now)). Released in August 1990, approximately 1200 units were produced at the time of its release for roughly $9000 each. It was ported to a number of home systems in the mid-1990s, and in 2005 it was ported to the PlayStation 2, GameCube and Xbox as part of the Midway Arcade Treasures 3 collection.
Gameplay
The gameplay resembles a driving game, featuring 4 different cars (3 with manual transmissions (speedster, roadster, and original), and 1 automatic (original)) and 3 different tracks to choose from (the regular stunt track which is very similar to the one in Hard Drivin', the Autocross track, and the Super Stunt track). The screen shows a first person perspective from inside the car, through the windshield. The cars dashboard is visible and displays the cars instruments, like the speedometer, tachometer and fuel level, as well as a few other non-gameplay important ones, such as the oil, temp, and amp dummy lights. Each car has its own unique dashboard.