RTW may refer to:
Total War: Rome II is a strategy game developed by The Creative Assembly and published by Sega. It was released on 3 September 2013 for Microsoft Windows and is the eighth standalone game in the Total War series of video games. Rome II is a successor to the 2004 game Rome: Total War. The game suffered from significant technical problems upon release (some of which were fixed by the Emperor Edition), but proved a commercial success, surpassing all other games in the Total War series in both sales and number of concurrent players on its release day.
Total War: Rome II is set in the classical antiquity period, and focuses on a more inclusive and in depth portrayal of each culture, which in the original game had been portrayed anachronistically. The grand campaign begins in 272 BC, and lasts for 300 years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II.
The Warscape engine powers the visuals of the game and new unit cameras allows players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. The Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This is realized using facial animations for individual units, adding a feel of horror and realism to the battles.
You know you're livin' a lie when you just can't win
Pulling in first prize ain't gonna give you a break
You know I'm kickin' back, I had a broken wing
Me and my shadow are the next best thing
I need someone
You know it might take more than you give to me
Are you gun-shy, are you listening?
What we got here is dead reckoning
And take me in for the night in the right time zone
We'll do what you like, make a left turn home
I put out the light, you're turnin' way too red
No stop sign straight up ahead
You need so much
So much sympathy
That's more than I can say
You know it's not too late
Are you gun-shy, are you listening?
What we got here is dead reckoning
And if it feels good, we'll do it again
See your way clear, dead reckoning
Tell me why, tell me why
Are you listening?
Are you listening?
Are you listening?
Are you listening?
You mean so much
So much to me
That's more than I can say
You know it's not too late
Are you gun-shy, are you listening?
What we got here is dead reckoning
And if it feels good, we'll do it again
See your way clear, dead reckoning, yeah
What we got here is dead reckoning