Immersion may refer to:
Immersion is the third studio album by Australian band Pendulum. The album was announced in early 2009, with the name being confirmed in December 2009. The album was released 21 May 2010 in Australia and Ireland, and 24 May for the rest of the world, followed by a UK tour of the album. In January 2010 Pendulum hosted the album preview Ear Storm event at Matter in London in which many top DJs performed sets of their own with Pendulum being the headliners.
The album was finished on 18 April 2010 and mastered by Brian Gardner at Bernie Grundman Mastering Studios in Los Angeles.
Immersion peaked at number 1 in the UK Official Top 40 charts in its first week of release.
The album features collaborations with Liam Howlett of The Prodigy, Steven Wilson of Porcupine Tree and the Swedish melodic death metal band In Flames.
The track "Ransom" was originally included in the album but it was later dropped as it "didn't fit the sound of the album". The band later stated that "Ransom will be either released as a free download to fans or a B-side but it will definitely see the light of day".Rob Swire later stated that "Ransom" won't be released because he found the song to be "boring" after the intro, however that most of the project files for the song were corrupted when his MacBook hard drive malfunctioned. However on 6 April 2011, "Ransom" was released as a download only single on the group's website in aid of Japan's earthquake appeal, and entered the UK Singles Chart at no. 193 the following week.
Immersion baptism (also known as baptism by immersion or baptism by submersion) is a method of baptism that is distinguished from baptism by affusion (pouring) and by aspersion (sprinkling), sometimes without specifying whether the immersion is total or partial, but very commonly with the indication that the person baptized is immersed completely. The term is also, though less commonly, applied exclusively to modes of baptism that involve only partial immersion (see Terminology, below)
Baptism by immersion is understood by some to imply submersion of the whole body beneath the surface of the water.
Others speak of baptismal immersion as either complete or partial, and do not find it tautologous to describe a particular form of immersion baptism as "full" or "total".
Still others use the term "immersion baptism" to mean a merely partial immersion by dipping the head in the water or by pouring water over the head of a person standing in a baptismal pool, and use instead for baptism that involves total immersion of the body beneath the water the term "submersion baptism".
Quasar is a North American brand of electronics, first used by Motorola in 1967 for a model line of transistorized color televisions. These TVs were known for containing all serviceable parts in a drawer beside the picture tube. It was soon established as its own brand, with all Motorola-manufactured televisions being sold as Quasar by Motorola.
On May 29, 1974, Motorola, Inc., sold its television manufacturing division — including its plants in Pontiac, Illinois; Franklin Park, Illinois; and Markham, Ontario — to Matsushita, who continued production of home television receivers under a newly incorporated entity, Quasar Electronics, Inc., an American-managed subsidiary of Matsushita Electronic Corporation of America (MECA). Motorola continued to operate its plant in Quincy, Illinois for two years (until 1976), when plant ownership passed to the new company. Later, Quasar Company, the sales company, was split off from Matsushita Industrial Company, the manufacturing entity.
Q-ZAR (called Quasar in the UK, Ireland, and called LaserGame in Sweden) is a type of laser tag that was developed by Geoff Haselhurst and Omnitronics in Perth, Western Australia. The rights were later sold to Leisureplex Ltd, a company based in Ireland which in turn sold them to Q-ZAR International based in Dallas, Texas.
Like other lasertag games, Q-ZAR is played with a gun (or "phaser") that fires harmless beams of infrared light that are detected by equipment worn by the players. There is also a laser pulse on firing, though it is for visual effects only. The basic mechanism of the game revolves around shooting (called tagging) each other or stationary objects.
The standard game of Q-ZAR involves two teams: the red team and the green team (Quasar Elite involves a red and blue team). Each team has a Headquarters (aka "HQ" or "base") to defend from the other team. The goal of the game is to score the most points for the team. You can achieve this by either deactivating the opponents HQ or by tagging the opposing team's players. You may deactivate the opponents HQ by tagging it twice leaving a few seconds between. Whichever team has the most points at the end of the game wins.
Quasar is a video game for the Apple II computer, created by Jonathan Dubman and published by Aristotle Software in 1983. The game was written in Assembly Language for the 6502 micro processor used in the Apple II.
The object of Quasar is to earn points by surrounding and eliminating your opponents, the "light-cycles". You control an orange line with a "cycle" in front of it that can move up, down, left, or right. Wherever you go, you leave an orange trail.
If you crash into anything, your cycle is "zapped", even if you crash into your own trail.
The other cycles: violet, green, and blue, also move in a similar way. They are just like you except that the computer controls them. Likewise, if they crash into anything, they disappear. They leave trails, too. If one cycle crashes, the others remain until they are trapped and crash, one by one.
To make them disappear, you must restrict the area in which they move by surrounding them. If they get boxed in, they will spiral to their own demise. Don't let them cut off your area and box you in.