Qoole, short for Quake Object Oriented Level Editor, is a level editor for video games based on the Quake engine, and was developed by Lithium Software. Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life. It was originally sold on a CD-ROM, but the source code was eventually released under the GPL v2.
Qoole uses a brush-based method to construct new maps, in which monsters, items and lights can be placed, or any of the on-board prefabs. It can import individual textures from WAD files, and can convert maps from one game to another. It has 2D and 3D views in which the map can be edited, and it supports Glide API and OpenGL for rendering the views.
In the past, Qoole had an IRC channel where Qoole-specific classes and tutorials were taught.
A port of Qoole to wxWidgets is actively being worked on: wxqoole.
I just hung up the phone
I was talking to you
We said good bye
I sat down and cry
Coz' I remembered the things
That we've done
When we were sitting together
And our love has begun
For more and more
I want to go back in time
I'll always love you
I hope you know
But on and on
I need to wait
Chorus:
7 1/2 years that was our pact
7 1/2 years there is no turning back
7 1/2 years till I get to see you again
I am looking at the pictures
Of me and you
Both of us were smiling
For this damn photo-shoot
That was the day when it all began
But all I want to now
Is to see you again
For more and more
I want to go back in time
I'll always love you
I hope you know
But on and on
I need to wait