In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.
The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.
Watching me fall
Into the flames
Of a broken soul tonight
No stone overturned
This graveyard of mine
Allows me no peace
[Chorus]
Sleep as day dies
Sleepwalk with the dead
Wander aimlessly through the night
Love and regret
Course through my veins
As I slowly fade away
Please let me sleep
Just one last night
Before I must wake
[Chorus]
And I walk with these ghosts
And I walk with these ghosts
And I walk with these ghosts...
[Chorus]
Sleep as night falls
Sleepwalk with the dead
Hope keeps me alive