QU, Qu or qu may refer to:
Dreamworld is a theme park situated on the Gold Coast in Queensland. It is Australia's largest theme park with over 40 rides and attractions, including five roller coasters.
The park is made up of several themed lands: Ocean Parade, DreamWorks Experience, Wiggles World, Gold Rush Country, Rocky Hollow, Tiger Island and the Dreamworld Corroboree. These lands have a collection of rides, animal exhibits, shows, food outlets and merchandise shops.
Dreamworld is noted for being the location of the Australian Big Brother house since the program began in Australia in 2001. In December 2006, Dreamworld expanded its offerings by opening WhiteWater World next door. On several occasions during the year, Dreamworld remains open after dark. This event, known as Screamworld, includes all of the thrill rides and a selection of children's rides.
In 1974, John Longhurst, the father of the future Australian water-ski champion and two time Bathurst 1000 winner Tony Longhurst, put his dream of building a theme park into practice and purchased 85 hectares (210 acres) of land beside the Pacific Motorway in Coomera. Longhurst spent two years, working 12-hour days, to excavate what is now known as the Murrissipi River. No expense was spared when Longhurst employed some designers who worked on Disneyland and Walt Disney World to design the park. It was up to a collection of Australian architects to mimic Australian pioneer buildings during construction.
Feng Mengbo (冯梦波, Féng Mèngbō, born 1966) is a contemporary Chinese artist who works mainly in new media.
Born in 1966 in province, in 1992, he graduated from Central Academy of Fine Arts, Beijing. He now lives and works in Beijing.
He graduated from Central Academy of Fine Arts, Beijing. His interactive installation My Private Album was shown in Documenta X in 1997, and video game mod installation Q4U (produced by The Renaissance Society, based on Quake III Arena) was shown in Documenta 11 in 2002. Ah_Q is a dancing-pad version of Q4U won the Award of Distinction of Interactive Art, Prix Ars Electronica, 2004.
BE, B.E., Be, or be may refer to:
B̤ē (Sindhi: ٻ) is an additional letter of the Arabic script, derived from bāʼ (Arabic: ب) with an additional dot. It is not used in the Arabic alphabet itself, but is used to represent the sound [ɓ] when writing Hausa, Saraiki, and Sindhi in the Arabic script. The same sound may also be written simply as bāʾ in Hausa, undifferentiated from [b].
Both Hausa and Sindhi are also written in scripts besides Arabic. The sound represented by b̤ē is written Ɓ ɓ in Hausa's Latin orthography, and written ॿ in Saraiki and Sindhi's Devanagari orthography.
Burglary (also called breaking and entering and sometimes housebreaking) is an unlawful entry into a building for the purposes of committing an offence. Usually that offence is theft, but most jurisdictions include others within the ambit of burglary. To engage in the act of burglary is to burgle (in British English) or to burglarize (in American English).
The common law burglary was defined by Sir Matthew Hale as:
Q.U.B.E. (Quick Understanding of Block Extrusion) is a physics-based puzzle video game developed and published by Toxic Games, with help from Indie Fund, a group of successful independent game developers. The game, an expansion of a student project by the founding members of Toxic Games, was released for Microsoft Windows through a number of digital distribution platforms, first through Desura on 17 December 2011 and then through Steam on 6 January 2012. An OS X port was later released on 17 December 2012 through Steam and on 18 December 2012 through Desura.
In the game, the player guides their avatar through a series of levels to make their way to an exit. The player-character is equipped with special gloves that can perform a number of functions on specific blocks to reach the exit. The game employs a sterile monochromatic environment that highlights the coloured blocks that the player can interact with, and has been compared to the Portal series.
The player's character, after waking up from some incident, finds himself with a pair of gloves that can interact with specific blocks that are in the walls, floors, and ceilings of the various rooms as he progresses. The function of the blocks are distinguished by colour: red blocks can be extended or retracted; yellow blocks, always in groups of three, can be used to make stair-like structures; blue blocks can be retracted to act like a springboard to whatever touches them; purple blocks provide means to rotate sections of walls of a room; and green blocks provide a sphere or cube, which the player will need to manipulate. In the early stages, the player's goal is to use a combination of these blocks to get themselves to an exit point, allowing them to move to the next chamber.