Thrust
200
Developer(s) Jeremy Smith
Publisher(s) Superior Software, Firebird (ports)
Platform(s) BBC Micro, Acorn Electron, Commodore 64, ZX Spectrum, Amstrad CPC, Atari 8-bit, Commodore 16, Vectrex, Atari 2600, Atari ST
Release date(s) 1986
Genre(s) Multidirectional shooter
Mode(s) One player
Media/distribution Cassette tape, Floppy disk

Thrust is a computer game originally for the BBC Micro and Acorn Electron. The perspective is 2 dimensional platform-based and the player's aim is to maneuver a spaceship by rotating and thrusting, as it flies over a landscape and along corridors. Gameplay of Thrust was heavily inspired by Atari's Gravitar.

Contents

Development [link]

Programmed by Jeremy Smith (co-author of Exile) and originally published by Superior Software, it involved piloting a ship in a side-on 2d view of a planet and cave system.

Gameplay [link]

File:ThrustElectron.png
Acorn Electron screenshot of Thrust - due to technical limitations specific to the Electron, this version ran in two colour mode

The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present).

Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.

Later levels have doors that are opened by shooting a panel. After all 6 levels have been completed the levels start again, but first with gravity reversed, then with the planet and walls invisible unless the shield is used, and finally with invisible walls and reverse gravity. After the 24th level is complete a message is displayed. Two more messages are available after completing the 48th and 72nd level, and from then on the 3rd message is repeated. On the BBC Micro implementation, the messages displayed are "Support Hotol", "Physics is fun" and "I love space".

The realistic physics, pixel-perfect collision detection and a fearsome difficulty level were some of the main attractions of the game.

Ports [link]

Thrust was subsequently ported to a wide number of other home computers, including the Commodore 64, Amstrad CPC, ZX Spectrum, Atari and Commodore 16 as well as the Vectrex and Atari 2600 consoles. The Atari 2600 version, whose code was programmed by Thomas Jentzsch, was published in 2000 by XYPE, and used the Atari CX-40 joystick; the game was re-released for the 2600 in 2002 as Thrust+ DC Edition (in addition to the CX-40 joystick, incorporates compatibility with the Atari Driving Controller, CBS Booster Grip, and an Atari 2600-compatible foot pedal controller) and again in 2003 as Thrust+ Platinum (uses the same controllers as Thrust+ DC, but includes music code by Paul Slocum which adds a title theme based on the C64 version's title theme by Rob Hubbard).

Thrust was credited by Bjørn Stabell as an influence on the game XPilot.[1]

Clone and related games [link]

External links [link]

Solar Jetman on Nintendo NES

References [link]

  1. ^ Stabell, Bjørn; Ken Ronny Schouten (1996). "The Story of XPilot". ACM Crossroads. https://www.acm.org/crossroads/xrds3-2/xpilot.html. Retrieved 2009-08-02. 

https://wn.com/Thrust_(video_game)

Thrust2

Thrust2 is a British designed and built jet propelled car, which held the world land speed record from 4 October 1983 to 25 September 1997.

The car was designed by John Ackroyd and driven by Richard Noble. The project began with a budget of only £175. On 4 October 1983 the car reached a top speed of 650.88 mph (1,047.49 km/h) and broke the record at 633.468 mph (1,019.468 km/h) (average speed of two runs within one hour). This was achieved at the Black Rock Desert in Nevada, USA. It is powered by a single Rolls-Royce Avon jet engine sourced from an English Electric Lightning, and has a configuration somewhat resembling that of the mid-1960s-era J79 turbojet-powered land speed record cars of Art Arfons, collectively known as the "Green Monster" cars.

KTVN TV (Reno, Nevada) reporter/photographers Michael Hagerty and Gary Martin covered the record setting attempt in the days leading up to the record. The car was unceremoniously stored under a tarp in the only automotive garage at Black Rock desert when it wasn't being worked on by the team. A propane torch was used to burn the line straight down the hard cracked dirt of the desert for the driver to follow. No other cars were allowed to approach the race track except on the perpendicular lest the driver accidentally follow those car tracks as a different path through the measured mile.

Thrust1

Thrust1 was a British-designed and built jet-propelled car. The car was designed and built by its driver Richard Noble, who later achieved the land speed record with his car Thrust2.

Thrust1 itself was never intended to be a contender for the record. Noble's plan was for three cars: Thrust1 "to learn the ropes", a second demonstration car to raise interest and the essential large-scale sponsorship, then Thrust3 for an attempt on the record.

Details

The car was powered by a military-surplus Rolls-Royce Derwent engine, as the simplest jet engine available. The particular engine used was a Mk 8 from a Gloster Meteor of around 3,500 pounds thrust. The ladder chassis was also acquired as surplus, from Noble's employers GKN Sankey. The extremely tight project budget was initially funded by Noble selling his own car, a Triumph TR6. The direct costs of the project, estimated afterwards, were at around £1,500, including £1,100 for the TR6 Sponsorship was acquired from a variety of small agreements, including sponsorship-in-kind from the tool manufacturer Black & Decker. Construction began in the garage of Noble's flat in Thames Ditton. By 1975, the car was completed in a lock-up garage at Turnham Green.

Synergy (Extol album)

Synergy is the third studio album by Norwegian Christian extreme metal band Extol. It was released in 2003 on Century Media, but was licensed to Solid State Records.

With this album, the band shifted more towards a technical death/thrash sound. The Norwegian singer-songwriter Maria Solheim performs guest vocals on "Paradigms". The session guitarist Tore Moren plays guitar solo on "Nihilism 2002" and the first solo on "Psychopath". Samuel Durling of the death industrial band Mental Destruction performs distorted vocals on "Emancipation".

The album was recorded at Top Room Studios. It was produced by Børge Finstad and was mixed at Fagerborg Studios and Top Room Studios. Morten Lund mastered the album at Masterhuset AS. The album cover was painted by Hugh Syme, who has done work for such groups as Iron Maiden, Megadeth, Rush and Fates Warning. The band says that the cover picture "illustrates the synergy effect of elements working together (monk and Death) and thus gaining strength beyond what the effect would be if all the elements would be working separately."

Synergy (software)

Synergy is a software application for sharing a keyboard and mouse between multiple computers. It is used in situations where several PCs are used together, with a monitor connected to each, but are to be controlled by one user. The user needs only one keyboard and mouse on the desk similar to a KVM switch without the video.

Released under the terms of the GNU General Public License, Synergy is free software.

The first version of Synergy (created on May 13, 2001 by Chris Schoeneman, also known as "crs") worked with the X Window System only, but more recent versions of Synergy support Windows, Mac OS X, Linux, and other Unix-like operating systems.

A fork of Synergy named Synergy+ was started in 2009, but this fork project has since been merged back in to Synergy.

Design

Once the program is installed, users can move the mouse "off" the side of their desktop on one computer, and the mouse-pointer will appear on the desktop of another computer. Key presses will be delivered to whichever computer the mouse-pointer is located in. This makes it possible to control several machines as easily as if they were a single multi-monitor computer. The clipboard and even screensavers can be synchronized.

Synergy (comics)

Christine Trelane (formerly known as Synergy) is a fictional character in the Wildstorm universe. She was created by Jim Lee and Brandon Choi as a member of Stormwatch.

Christine is a highly intelligent woman with the power to turn humans into superhumans. She is very organized and is usually assigned to a position of authority in the organisations she works for.

Fictional character biography

Little has been revealed about Christine's life before she joined Stormwatch. She does have a good relationship with her mother, who is still alive.

In the Wildstorm universe, a special comet passed the Earth during the 70s. The comet gave off special radiation that would turn many humans on Earth into Seedlings, people with (latent) superhuman powers. When the United Nations decided to create their own superhuman team, Stormwatch, the Seedlings were the most logical choice for recruits. Recruitment became a lot easier when Christine Trelane joined; a Seedling herself, her powers allowed her to activate the mostly latent powers of the Seedlings. As one of only a handful of Activators on Earth, Christine was invaluable and therefore she was given mostly administrative duties.

Pure

Pure may refer to:

Computing

  • A pure function
  • PureSystems, a family of computer systems introduced by IBM in 2012
  • Pure Software, a company founded in 1991 by Reed Hastings to support the Purify tool
  • Pure-FTPd, FTP server software
  • Pure (programming language), functional programming language based on term rewriting
  • Pure Storage, a company that makes datacenter storage solutions
  • Companies and products

  • Pure (app), dating app
  • Pure Insurance, Privilege Underwriters Reciprocal Exchange
  • Pure Trading, a Canadian electronic communication network operated by CNQ
  • Pure Digital, a UK consumer electronics company specialising in DAB radios
  • Pure Oil, a U.S. chain of gas stations
  • Propulsion Universelle et Recuperation d'Energie (PURE), a motorsport engineering company
  • Pure FM, a university radio station based in Portsmouth, UK.
  • Literature

  • Pure (magazine), a magazine created by Peter Sotos
  • Pure (Miller novel), a novel by Andrew Miller
  • Pure (Baggott novel), a novel by Julianna Baggott
  • PURE, 2016 play about chocolate manufacture, commissioned by Mikron Theatre Company
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